DS-Pokemon-Rom-Editor/DS_Map/LibNDSFormats/NSBTX/palettedimage.cs
2020-10-06 22:57:27 +02:00

30 lines
910 B
C#

using System.Drawing;
namespace NSMBe4
{
public abstract class PalettedImage
{
public string name;
public abstract Bitmap render(Palette p);
public abstract void replaceWithPal(Bitmap b, Palette p);
public abstract void replaceImgAndPal(Bitmap b, Palette p);
public bool supportsReplaceWithPal() { return true; }
public abstract void save();
public abstract int getWidth();
public abstract int getHeight();
public abstract void close();
public int format;
public long offset;
public long offset5;
public bool color0;
//These two must return raw data representing the whole image
//Used for undo/redo in the GraphicsEditor
public abstract byte[] getRawData();
public abstract byte[] getRawData5();
public abstract void setRawData(byte[] data);
}
}