DS-Pokemon-Rom-Editor/DS_Map/ROMFiles/MapFile.cs
AdAstra-LD 6cdfea8abc fixed bugs with bgs importer
also minor ui changes [command database window]
2021-02-08 12:03:20 +01:00

301 lines
12 KiB
C#
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using System.IO;
using System.Collections.Generic;
using LibNDSFormats.NSBMD;
using System.Windows.Forms;
namespace DSPRE.ROMFiles {
/* ----------------------- MAP FILE DATA STRUCTURE (DPPtHGSS):--------------------------
0x0 // uint: Length of permissions section (always 2048)
0x4 // uint: Length of buildings section
0x8 // uint: Length of nsbmd model section
0xC // uint: Length of BDHC section
0x10 //
************* Permissions section (1024 byte - byte pairs):
0x0 // byte: Type value of tile (e.g. normal, grass, surfable water)
0x1 // byte: Collision value of tile (00 for walkable, 80 for blocked)
************* Buildings section (# of buildings equal to section length divided by 48):
BUILDING FORMAT:
0x0 // uint: Model ID
0x4 // ushort: 65535ths of X coordinate
0x6 // ushort: X coordinate
0x8 // ushort: 65535ths of Z coordinate
0xA // ushort: Z coordinate
0xC // ushort: 65535ths of Y coordinate
0xE // ushort: Y coordinate
-------- 0x10 - 0x1C FILLER ZEROES
0x1D // uint: Model width scale (usually 16)
0x21 // uint: Model height scale (usually 16)
0x25 // uint: Model length scale (usually 16)
-------- 0x2A - 0x2F FILLER ZEROES
************* NSBMD model section
************* BDHC section
-------------------------------------------------------------------------------------- */
/// <summary>
/// Class to store map data in Pokémon NDS games
/// </summary>
public class MapFile
{
#region Fields
private string gameVersion;
public byte[,] collisions = new byte[32, 32];
public byte[,] types = new byte[32, 32];
public List<Building> buildings;
public NSBMD mapModel;
public byte[] mapModelData;
public byte[] bdhc;
public byte[] bgs;
#endregion
#region Constructors (1)
public MapFile(Stream data, string gameVersion) {
this.gameVersion = gameVersion;
using (BinaryReader reader = new BinaryReader(data))
{
/* Read sections lengths */
int permissionsSectionLength = reader.ReadInt32();
int buildingsSectionLength = reader.ReadInt32();
int nsbmdSectionLength = reader.ReadInt32();
int bdhcSectionLength = reader.ReadInt32();
/* Read background sounds section */
if (gameVersion == "HG" || gameVersion == "SS") {
ushort signature = reader.ReadUInt16();
if (signature != 0x1234) {
MessageBox.Show("The header section of this map's BackGround Sound data is corrupted.",
"BGS Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
ushort bgsDataLength = reader.ReadUInt16();
reader.BaseStream.Position -= 4; //go back so that the signature "1234" + size can be read and stored
ImportSoundPlates(new MemoryStream(reader.ReadBytes(bgsDataLength + 4)));
}
/* Read permission data */
ImportPermissions(new MemoryStream(reader.ReadBytes(permissionsSectionLength)));
/* Read buildings data */
ImportBuildings(new MemoryStream(reader.ReadBytes(buildingsSectionLength)));
/* Read nsbmd model */
ImportMapModel(new MemoryStream(reader.ReadBytes(nsbmdSectionLength)));
/* Read bdhc data */
ImportTerrain(new MemoryStream(reader.ReadBytes(bdhcSectionLength)));
}
}
#endregion
#region Methods (2)
/* Creates new standard building object, adds it to the current map and returns it*/
public Building AddNewBuilding() {
Building b = new Building();
buildings.Add(b);
return b;
}
public void AddBuilding(Building b) {
buildings.Add(b);
}
public byte[] BuildingsToByteArray() {
MemoryStream newData = new MemoryStream(0x30 * buildings.Count);
using (BinaryWriter writer = new BinaryWriter(newData)) {
for (int i = 0; i < buildings.Count; i++) {
writer.Write(buildings[i].modelID);
writer.Write(buildings[i].xFraction);
writer.Write(buildings[i].xPosition);
writer.Write(buildings[i].zFraction);
writer.Write(buildings[i].zPosition);
writer.Write(buildings[i].yFraction);
writer.Write(buildings[i].yPosition);
writer.BaseStream.Position += 0xD; // First filler section
writer.Write(buildings[i].width);
writer.Write(buildings[i].height);
writer.Write(buildings[i].length);
writer.Write(new byte[0x7]); // Second filler section
}
}
return newData.ToArray();
}
public byte[] ExportMapModel() {
return mapModelData;
}
public byte[] CollisionsToByteArray() {
MemoryStream newData = new MemoryStream();
using (BinaryWriter writer = new BinaryWriter(newData)) {
for (int i = 0; i < 32; i++) {
for (int j = 0; j < 32; j++) {
writer.Write(types[i, j]);
writer.Write(collisions[i, j]);
}
}
}
return newData.ToArray();
}
public byte[] GetTerrain() {
return bdhc;
}
public byte[] GetSoundPlates() {
return bgs;
}
public void ImportBuildings(Stream newData) {
buildings = new List<Building>();
using (BinaryReader reader = new BinaryReader(newData)) {
for (int i = 0; i < newData.Length / 0x30; i++) {
buildings.Add(new Building(new MemoryStream(reader.ReadBytes(0x30))));
}
}
}
public void ImportMapModel(Stream newData) {
using (BinaryReader reader = new BinaryReader(newData)) {
reader.BaseStream.Position = 0xE;
if (reader.ReadInt16() > 1) {// If there is more than one file, it means there are embedded textures we must remove
using (BinaryWriter writer = new BinaryWriter(new MemoryStream())) {
reader.BaseStream.Position = 0x1C;
uint mdl0Size = reader.ReadUInt32(); // Read mdl0 file size
reader.BaseStream.Position = 0x0;
writer.Write(reader.ReadBytes(0x8)); // Write firt header bytes, same for all NSBMD.
writer.Write(mdl0Size + 0x14);
writer.Write((short)0x10); // Writes BMD0 header size (always 16)
writer.Write((short)0x1); // Write new number of sub-files, since embedded textures are removed
writer.Write(0x14); // Writes new start offset of MDL0
reader.BaseStream.Position = 0x18;
writer.Write(reader.ReadBytes((int)mdl0Size)); // Writes MDL0;
mapModelData = ((MemoryStream)writer.BaseStream).ToArray();
}
} else {
reader.BaseStream.Position = 0x0;
mapModelData = reader.ReadBytes((int)newData.Length);
}
mapModel = NSBMDLoader.LoadNSBMD(new MemoryStream(mapModelData));
}
}
public void ImportPermissions(Stream newData) {
using (BinaryReader reader = new BinaryReader(newData)) {
for (int i = 0; i < 32; i++) {
for (int j = 0; j < 32; j++) {
types[i, j] = reader.ReadByte(); // Read permission type (e.g. surfing water, grass, sand etc.)
collisions[i, j] = reader.ReadByte(); // Read walkability (00 for walkable and 80 for blocked)
}
}
}
}
public void ImportSoundPlates(Stream newData) {
using (BinaryReader reader = new BinaryReader(newData)) {
bgs = reader.ReadBytes((int)newData.Length);
}
}
public void ImportTerrain(Stream newData) {
using (BinaryReader reader = new BinaryReader(newData)) {
bdhc = reader.ReadBytes((int)newData.Length);
}
}
public byte[] ToByteArray() {
MemoryStream newData = new MemoryStream();
using (BinaryWriter writer = new BinaryWriter(newData)) {
/* Write section lengths */
writer.Write(0x800);
writer.Write(buildings.Count * 0x30);
writer.Write(mapModelData.Length);
writer.Write(bdhc.Length);
/* Write soundplate section for HG/SS */
if (gameVersion == "HG" || gameVersion == "SS") {
writer.Write(bgs);
}
/* Write sections */
writer.Write(CollisionsToByteArray());
writer.Write(BuildingsToByteArray());
writer.Write(ExportMapModel());
writer.Write(GetTerrain());
}
return newData.ToArray();
}
#endregion
}
/// <summary>
/// Class to store building data from Pokémon NDS games
/// </summary>
public class Building
{
#region Fields (11)
public NSBMD NSBMDFile;
public uint modelID { get; set; }
public short xPosition { get; set; }
public short yPosition { get; set; }
public short zPosition { get; set; }
public ushort xFraction { get; set; }
public ushort yFraction { get; set; }
public ushort zFraction { get; set; }
public uint width { get; set; }
public uint height { get; set; }
public uint length { get; set; }
#endregion Fields
#region Constructors (2)
public Building(Stream data)
{
using (BinaryReader reader = new BinaryReader(data))
{
modelID = reader.ReadUInt32();
xFraction = reader.ReadUInt16();
xPosition = reader.ReadInt16();
zFraction = reader.ReadUInt16();
zPosition = reader.ReadInt16();
yFraction = reader.ReadUInt16();
yPosition = reader.ReadInt16();
reader.BaseStream.Position += 0xD; // Skip first filler section
width = reader.ReadUInt16();
reader.BaseStream.Position += 0x2;
height = reader.ReadUInt16();
reader.BaseStream.Position += 0x2;
length = reader.ReadUInt16();
reader.BaseStream.Position += 0x2;
}
}
public Building()
{
modelID = 0;
xFraction = 0;
xPosition = 0;
zFraction = 0;
zPosition = 1;
yFraction = 0;
yPosition = 0;
width = 16;
height = 16;
length = 16;
}
public Building(Building toCopy) {
modelID = toCopy.modelID;
xFraction = toCopy.xFraction;
xPosition = toCopy.xPosition;
zFraction = toCopy.zFraction;
zPosition = (short)(toCopy.zPosition + 1);
yFraction = toCopy.yFraction;
yPosition = toCopy.yPosition;
width = toCopy.width;
height = toCopy.height;
length = toCopy.length;
}
#endregion Constructors
}
}