DS-Pokemon-Rom-Editor/DS_Map/Properties/Settings.settings
AdAstra-LD b0d213a523 OW Sprites can be previewed even without placing an OW
+ Event editor render settings are saved
+ When an event type is not rendered, it can't be moved using direct clicks (prevents mistakes)
2022-01-07 04:59:02 +01:00

30 lines
1.3 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="DSPRE.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="menuLayout" Type="System.Byte" Scope="User">
<Value Profile="(Default)">2</Value>
</Setting>
<Setting Name="lastColorTablePath" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="textEditorPreferHex" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="scriptEditorFormatPreference" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="renderSpawnables" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="renderOverworlds" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="renderWarps" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="renderTriggers" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
</Settings>
</SettingsFile>