DS-Pokemon-Rom-Editor/DS_Map/LibNDSFormats/EndianBinaryReader.cs

318 lines
8.9 KiB
C#

// CTools library - Library functions for CTools
// Copyright (C) 2010 Chadderz
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System.Text;
using System.Runtime.InteropServices;
namespace System.IO {
public sealed class EndianBinaryReader : IDisposable {
private bool disposed;
private byte[] buffer;
public Stream BaseStream { get; private set; }
public Endianness Endianness { get; set; }
public Endianness SystemEndianness { get { return BitConverter.IsLittleEndian ? Endianness.LittleEndian : Endianness.BigEndian; } }
private bool Reverse { get { return SystemEndianness != Endianness; } }
public EndianBinaryReader(Stream baseStream)
: this(baseStream, Endianness.BigEndian) { }
public EndianBinaryReader(Stream baseStream, Endianness endianness) {
if (baseStream is null){ throw new ArgumentNullException("baseStream"); }
if (!baseStream.CanRead){ throw new ArgumentException("baseStream"); }
BaseStream = baseStream;
Endianness = endianness;
}
~EndianBinaryReader() {
Dispose(false);
}
private void FillBuffer(int bytes, int stride) {
if (buffer is null || buffer.Length < bytes)
buffer = new byte[bytes];
BaseStream.Read(buffer, 0, bytes);
if (Reverse)
for (int i = 0; i < bytes; i += stride) {
Array.Reverse(buffer, i, stride);
}
}
public byte ReadByte() {
FillBuffer(1, 1);
return buffer[0];
}
public byte[] ReadBytes(int count) {
byte[] temp;
FillBuffer(count, 1);
temp = new byte[count];
Array.Copy(buffer, 0, temp, 0, count);
return temp;
}
public sbyte ReadSByte() {
FillBuffer(1, 1);
unchecked {
return (sbyte)buffer[0];
}
}
public sbyte[] ReadSBytes(int count) {
sbyte[] temp;
temp = new sbyte[count];
FillBuffer(count, 1);
unchecked {
for (int i = 0; i < count; i++) {
temp[i] = (sbyte)buffer[i];
}
}
return temp;
}
public char ReadChar(Encoding encoding) {
int size;
size = GetEncodingSize(encoding);
FillBuffer(size, size);
return encoding.GetChars(buffer, 0, size)[0];
}
public char[] ReadChars(Encoding encoding, int count) {
int size;
size = GetEncodingSize(encoding);
FillBuffer(size * count, size);
return encoding.GetChars(buffer, 0, size * count);
}
private static int GetEncodingSize(Encoding encoding) {
if (encoding == Encoding.UTF8 || encoding == Encoding.ASCII)
return 1;
else if (encoding == Encoding.Unicode || encoding == Encoding.BigEndianUnicode)
return 2;
return 1;
}
public string ReadStringNT(Encoding encoding) {
string text;
text = "";
do {
text += ReadChar(encoding);
} while (!text.EndsWith("\0", StringComparison.Ordinal));
return text.Remove(text.Length - 1);
}
public string ReadString(Encoding encoding, int count) {
return new string(ReadChars(encoding, count));
}
public double ReadDouble() {
const int size = sizeof(double);
FillBuffer(size, size);
return BitConverter.ToDouble(buffer, 0);
}
public double[] ReadDoubles(int count) {
const int size = sizeof(double);
double[] temp;
temp = new double[count];
FillBuffer(size * count, size);
for (int i = 0; i < count; i++) {
temp[i] = BitConverter.ToDouble(buffer, size * i);
}
return temp;
}
public Single ReadSingle() {
const int size = sizeof(Single);
FillBuffer(size, size);
return BitConverter.ToSingle(buffer, 0);
}
public Single[] ReadSingles(int count) {
const int size = sizeof(Single);
Single[] temp;
temp = new Single[count];
FillBuffer(size * count, size);
for (int i = 0; i < count; i++) {
temp[i] = BitConverter.ToSingle(buffer, size * i);
}
return temp;
}
public Int32 ReadInt32() {
const int size = sizeof(Int32);
FillBuffer(size, size);
return BitConverter.ToInt32(buffer, 0);
}
public Int32[] ReadInt32s(int count) {
const int size = sizeof(Int32);
Int32[] temp;
temp = new Int32[count];
FillBuffer(size * count, size);
for (int i = 0; i < count; i++) {
temp[i] = BitConverter.ToInt32(buffer, size * i);
}
return temp;
}
public Int64 ReadInt64() {
const int size = sizeof(Int64);
FillBuffer(size, size);
return BitConverter.ToInt64(buffer, 0);
}
public Int64[] ReadInt64s(int count) {
const int size = sizeof(Int64);
Int64[] temp;
temp = new Int64[count];
FillBuffer(size * count, size);
for (int i = 0; i < count; i++) {
temp[i] = BitConverter.ToInt64(buffer, size * i);
}
return temp;
}
public Int16 ReadInt16() {
const int size = sizeof(Int16);
FillBuffer(size, size);
return BitConverter.ToInt16(buffer, 0);
}
public Int16[] ReadInt16s(int count) {
const int size = sizeof(Int16);
Int16[] temp;
temp = new Int16[count];
FillBuffer(size * count, size);
for (int i = 0; i < count; i++) {
temp[i] = BitConverter.ToInt16(buffer, size * i);
}
return temp;
}
public ushort ReadUInt16() {
const int size = sizeof(ushort);
FillBuffer(size, size);
return BitConverter.ToUInt16(buffer, 0);
}
public ushort[] ReadUInt16s(int count) {
const int size = sizeof(ushort);
ushort[] temp;
temp = new ushort[count];
FillBuffer(size * count, size);
for (int i = 0; i < count; i++) {
temp[i] = BitConverter.ToUInt16(buffer, size * i);
}
return temp;
}
public UInt32 ReadUInt32() {
const int size = sizeof(UInt32);
FillBuffer(size, size);
return BitConverter.ToUInt32(buffer, 0);
}
public UInt32[] ReadUInt32s(int count) {
const int size = sizeof(UInt32);
UInt32[] temp;
temp = new UInt32[count];
FillBuffer(size * count, size);
for (int i = 0; i < count; i++) {
temp[i] = BitConverter.ToUInt32(buffer, size * i);
}
return temp;
}
public UInt64 ReadUInt64() {
const int size = sizeof(UInt64);
FillBuffer(size, size);
return BitConverter.ToUInt64(buffer, 0);
}
public UInt64[] ReadUInt64s(int count) {
const int size = sizeof(UInt64);
UInt64[] temp;
temp = new UInt64[count];
FillBuffer(size * count, size);
for (int i = 0; i < count; i++) {
temp[i] = BitConverter.ToUInt64(buffer, size * i);
}
return temp;
}
public void Close() {
Dispose();
}
public void Dispose() {
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing) {
if (!disposed) {
if (disposing) {
if (BaseStream != null) {
BaseStream.Close();
}
}
buffer = null;
disposed = true;
}
}
}
public enum Endianness {
BigEndian,
LittleEndian,
}
}