using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using DSPRE.ROMFiles; using static DSPRE.RomInfo; namespace DSPRE { internal class LearnsetData : RomFile { public static readonly int bitsMove = 9; public static readonly int bitsLevel = 7; public static readonly int VanillaLimit = 20; public readonly UniqueList<(byte level, ushort move)> list; public ushort[] GetLearnsetAtLevel(int atLevel) { List moves = new List(); HashSet seen = new HashSet(); foreach ((byte level, ushort move) elem in list) { // If the level is lower than the mon level and the move hasn't been seen yet, add it to the list if (elem.level <= atLevel && seen.Add(elem.move)) { moves.Add(elem.move); } } ushort[] learnset = new ushort[4]; int start = Math.Max(0, moves.Count - 4); // Fill the learnset with the last 4 moves, or 0 if there are not enough moves for (int i = 0; i < 4; i++) { int idx = start + i; learnset[i] = (idx < moves.Count) ? moves[idx] : (ushort)0; } return learnset; } public LearnsetData(Stream stream) { int numEntries = (int)(stream.Length / sizeof(ushort)); list = new UniqueList<(byte level, ushort move)>(numEntries - 1); using (BinaryReader reader = new BinaryReader(stream)) { for (int i = 0; i < numEntries; i++) { ushort entry = reader.ReadUInt16(); if (entry == 0xFFFF) { return; } int maskMove = (1 << (bitsMove)) - 1; int move = entry & maskMove; entry >>= bitsMove; int maskLevel = (1 << (bitsLevel)) - 1; int lv = entry & maskLevel; list.Add(((byte)lv, (ushort)move)); } } } public LearnsetData(int ID) : this(new FileStream(RomInfo.gameDirs[DirNames.learnsets].unpackedDir + "\\" + ID.ToString("D4"), FileMode.Open)) { } public override byte[] ToByteArray() { using (MemoryStream memoryStream = new MemoryStream()) { using (BinaryWriter writer = new BinaryWriter(memoryStream)) { foreach ((byte level, ushort move) elem in list) { ushort move = (ushort)(elem.move & ((1 << bitsMove) - 1)); byte level = (byte)(elem.level & ((1 << bitsLevel) - 1)); ushort entry = (ushort)(move | (level << bitsMove)); writer.Write(entry); } // Add the termination entry writer.Write((ushort)0xFFFF); writer.Write((ushort)0x0000); } return memoryStream.ToArray(); } } public void SaveToFileDefaultDir(int IDtoReplace, bool showSuccessMessage = true) { SaveToFileDefaultDir(DirNames.learnsets, IDtoReplace, showSuccessMessage); } public void SaveToFileExplorePath(string suggestedFileName, bool showSuccessMessage = true) { SaveToFileExplorePath("Gen IV Pokémon Learnset data", "bin", suggestedFileName, showSuccessMessage); } } }