using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DSPRE { public static class PokeDatabase { public static class Area { public static string[] PtAreaIconValues = new string[] { "[00] City", "[01] City", "[02] Town 1", "[03] Town 2", "[04] Cave", "[05] Forest", "[06] Water", "[07] Field", "[08] Island", "[09] Wood" }; public static string[] HGSSAreaIconValues = new string[] { "[002] Wood", "[009] Gray", "[017] Wall", "[048] Not displayed", "[131] Town", "[132] Cave", "[135] Field", "[152] Lake", "[165] Forest", "[166] Water" }; public static string[] HGSSAreaProperties = new string[] { "[00] Unknown", "[01] Unknown", "[02] Unknown", "[03] Cave Animation", "[04] Hide Location Tag", "[05] Unknown", "[06] Unknown", "[07] Unknown", "[08] Unknown", "[09] Unknown", "[10] Unknown", "[11] Unknown", "[12] Unknown", "[13] Unknown", "[14] Unknown", "[15] Unknown", "[16] Unknown", }; } public static class ShowName { public static string[] DPShowNameValues = new string[] { "[000] Show", "[001] Show", "[002] Show", "[003] Show", "[004] Don't show" }; public static string[] PtShowNameValues = new string[] { "[000] Show", "[001] Show", "[002] Show", "[003] Show", "[004] Don't show", "[128] Don't show", "[129] Show", "[130] Show", "[131] Show", "[132] Don't show", "[134] Show" }; } public static class Weather { public static Dictionary DPWeatherDict = new Dictionary { [00] = "Normal", [01] = "Normal, somewhat dark", [02] = "Rain", [03] = "Heavy rain", [04] = "Thunderstorm", [05] = "Snowfall, slow", [06] = "Diamond dust", [07] = "Blizzard", [09] = "Volcanic ash fall, slow", [10] = "Sand storm", [11] = "Hail", [12] = "Rocks ascending (?)", [14] = "Fog", [15] = "Deep fog", [16] = "Dark, Flash usable", [17] = "Lightning, no rain", [22] = "Volcanic ash fall, steady", }; public static Dictionary PtWeatherDict = new Dictionary { [00] = "Normal", [01] = "Normal, somewhat dark", [02] = "Rain", [03] = "Heavy rain", [04] = "Thunderstorm", [05] = "Snowfall, slow", [06] = "Diamond dust", [07] = "Blizzard", [09] = "Volcanic ash fall, slow", [10] = "Sand storm", [11] = "Hail", [12] = "Rocks ascending (?)", [14] = "Fog", [15] = "Deep fog", [16] = "Dark, Flash usable", [17] = "Lightning, no rain", [22] = "Volcanic ash fall, steady", [23] = "Eterna forest weather", [24] = "Player in circle of light", [25] = "Player in a circle of light", }; public static Dictionary HGSSWeatherDict = new Dictionary { [00] = "Normal", [01] = "Normal [1]", [02] = "Rain", [03] = "Rain [3]", [04] = "Rain [4]", [05] = "Rain [5]", [06] = "Rain [6]", [07] = "Rain [7]", [08] = "Rain [8]", [09] = "Snow [9]", [10] = "Snow [10]", [11] = "Snow [11]", [12] = "Snow [12]", [13] = "Snow [13]", [14] = "Sandstorm (in battle only)", [15] = "Snow [15]", [16] = "Diamond Dust", [17] = "Diamond Dust [17]", [18] = "Fog", [19] = "Fog [19]", [20] = "Fog [20]", [21] = "Fog [21]", [22] = "Darkness", [23] = "Darkness [23]", [24] = "Darkness after flash", [25] = "Darkness after flash [25]", [26] = "Low Light (Battle Arcade)" }; } public static class CameraAngles { public static string[] DPPtCameraValues = new string[] { "[00] 3D Normal", "[01] 3D Top View (Higher than [12])", "[02] 3D Frontal Low (Wider than [15])", "[03] 3D Frontal", "[04] 2D Ortho", "[05] 3D Normal - Wide FOV", "[06] 3D Bird View", "[07] 3D Normal", "[08] 3D Bird View Far", "[09] 3D Frontal - Wide FOV", "[10] 3D Top View - Narrow", "[11] Normal 3D", "[12] 3D Top View", "[13] Frontal 3D", "[14] 3D Top View - Wide FOV", "[15] 3D Frontal Low" }; public static string[] HGSSCameraValues = new string[] { "[00] 3D Top", "[01] 3D Front High", "[02] 3D Lower", "[03] 3D Frontal", "[04] 2D Top View", "[05] Normal 3D", "[06] 3D Normal", "[07] High 3D", "[08] 3D Top View", "[09] 3D Top View", "[10] 3D High Wide", "[11] 3D Frontal Wide", "[12] 3D Lower Close", "[13] 3D Full Frontal", "[14] 3D Top View", "[15] 2D Higher" }; } public abstract class MusicDB { public static Dictionary DPMusicDict = new Dictionary() { [1000] = "Mystery Zone", [1001] = "Silence", [1002] = "Pal Park", [1004] = "Twinleaf Town (Day)", [1005] = "Sandgem Town (Day)", [1006] = "Floaroma Town (Day)", [1008] = "Route 225 (Day)", [1009] = "Valor Lakefront (Day)", [1010] = "Jubilife City (Day)", [1011] = "Canalave City (Day)", [1012] = "Oreburgh City (Day)", [1013] = "Eterna City (Day)", [1014] = "Hearthome City (Day)", [1015] = "Pastoria City (Day)", [1016] = "Veilstone City (Day)", [1017] = "Sunyshore City (Day)", [1018] = "Snowpoint City (Day)", [1019] = "Pokémon League (Day)", [1020] = "Fight Area (Day)", [1021] = "Route 201 (Day)", [1022] = "Route 203 (Day)", [1023] = "Route 205 (Day)", [1024] = "Route 206 (Day)", [1025] = "Route 209 (Day)", [1026] = "Route 215 (Day)", [1027] = "Route 216 (Day)", [1028] = "Route 228 (Day)", [1033] = "Twinleaf Town (Night)", [1034] = "Sandgem Town (Night)", [1035] = "Floaroma Town (Night)", [1037] = "Route 225 (Night)", [1038] = "Valor Lakefront (Night)", [1039] = "Jubilife City (Night)", [1040] = "Canalave City (Night)", [1041] = "Oreburgh City (Night)", [1042] = "Eterna City (Night)", [1043] = "Hearthome CIty (Night)", [1044] = "Pastoria City (Night)", [1045] = "Veilstone City (Night)", [1046] = "Sunyshore City (Night)", [1047] = "Snowpoint City (Night)", [1048] = "Pokémon League (Night)", [1049] = "Fight Area (Night)", [1050] = "Route 201 (Night)", [1051] = "Route 203 (Night)", [1052] = "Route 205 (Night)", [1053] = "Route 206 (Night)", [1054] = "Route 209 (Night)", [1055] = "Route 215 (Night)", [1056] = "Route 216 (Night)", [1057] = "Route 228 (Night)", [1060] = "Mystery Zone", [1062] = "Victory Road", [1063] = "Eterna Forest", [1064] = "Old Chateau", [1065] = "Cavern on the Lake", [1066] = "Amity Square", [1067] = "Team Galactic HQ", [1068] = "Eterna Galactic building", [1069] = "Great Marsh", [1070] = "Lake theme (Day)", [1071] = "Mt. Coronet", [1072] = "Spear Pillar", [1073] = "Stark Mountain (inside)", [1074] = "Cave 1", [1075] = "Cave 2", [1076] = "Elite 4 - Showdown", [1077] = "Hall of Fame", [1085] = "Pokémon Center (Day)", [1086] = "Pokémon Center (Night)", [1087] = "Gym theme", [1088] = "Rowan's Lab", [1089] = "Poffin House", [1090] = "Pokémon Mart", [1091] = "Game Corner", [1092] = "Battle Tower (inside)", [1093] = "Jubilife TV", [1094] = "Team Galactic Lab", [1096] = "Hall of Origin", [1097] = "GTS theme" }; public static Dictionary PtMusicDict = new Dictionary() { [1000] = "Mystery Zone", [1001] = "Silence", [1002] = "Pal Park", [1004] = "Twinleaf Town (Day)", [1005] = "Sandgem Town (Day)", [1006] = "Floaroma Town (Day)", [1008] = "Route 225 (Day)", [1009] = "Valor Lakefront (Day)", [1010] = "Jubilife City (Day)", [1011] = "Canalave City (Day)", [1012] = "Oreburgh City (Day)", [1013] = "Eterna City (Day)", [1014] = "Hearthome City (Day)", [1015] = "Pastoria City (Day)", [1016] = "Veilstone City (Day)", [1017] = "Sunyshore City (Day)", [1018] = "Snowpoint City (Day)", [1019] = "Pokémon League (Day)", [1020] = "Fight Area (Day)", [1021] = "Route 201 (Day)", [1022] = "Route 203 (Day)", [1023] = "Route 205 (Day)", [1024] = "Route 206 (Day)", [1025] = "Route 209 (Day)", [1026] = "Route 215 (Day)", [1027] = "Route 216 (Day)", [1028] = "Route 228 (Day)", [1033] = "Twinleaf Town (Night)", [1034] = "Sandgem Town (Night)", [1035] = "Floaroma Town (Night)", [1037] = "Route 225 (Night)", [1038] = "Valor Lakefront (Night)", [1039] = "Jubilife City (Night)", [1040] = "Canalave City (Night)", [1041] = "Oreburgh City (Night)", [1042] = "Eterna City (Night)", [1043] = "Hearthome CIty (Night)", [1044] = "Pastoria City (Night)", [1045] = "Veilstone City (Night)", [1046] = "Sunyshore City (Night)", [1047] = "Snowpoint City (Night)", [1048] = "Pokémon League (Night)", [1049] = "Fight Area (Night)", [1050] = "Route 201 (Night)", [1051] = "Route 203 (Night)", [1052] = "Route 205 (Night)", [1053] = "Route 206 (Night)", [1054] = "Route 209 (Night)", [1055] = "Route 215 (Night)", [1056] = "Route 216 (Night)", [1057] = "Route 228 (Night)", [1060] = "Mystery Zone", [1062] = "Victory Road", [1063] = "Eterna Forest", [1064] = "Old Chateau", [1065] = "Cavern on the Lake", [1066] = "Amity Square", [1067] = "Team Galactic HQ", [1068] = "Galactic Eterna Building", [1069] = "Great Marsh", [1070] = "Lake theme (Day)", [1071] = "Mt. Coronet", [1072] = "Spear Pillar", [1073] = "Stark Mountain (in)", [1074] = "Cave 1", [1075] = "Cave 2", [1076] = "Elite 4 - Showdown", [1077] = "Hall of Fame", [1085] = "Pokémon Center (Day)", [1086] = "Pokémon Center (Night)", [1087] = "Gym theme", [1088] = "Rowan's Lab", [1089] = "Poffin House", [1090] = "Pokémon Mart", [1091] = "Game Corner", [1092] = "Battle Tower (inside)", [1093] = "Jubilife TV", [1094] = "Team Galactic Lab", [1096] = "Hall of Origin", [1097] = "GTS theme", [1190] = "Distortion World", [1191] = "Battle Arcade", [1192] = "Battle Hall", [1193] = "Battle Castle", [1194] = "Battle Factory", [1195] = "Battle Factory", [1196] = "Global Terminal" }; public static Dictionary HGSSMusicDict = new Dictionary() { [1000] = "Mystery Zone", [1001] = "Silence [Outside]", [1002] = "Silence [Dungeon]", [1004] = "Opening Theme", [1008] = "Title Screen Theme", [1013] = "Bicycle Theme", [1018] = "New Bark Town", [1019] = "Cherrygrove City", [1020] = "Violet City", [1021] = "Azalea Town", [1022] = "Goldenrod City", [1023] = "Ecruteak City", [1024] = "Olivine City", [1025] = "Cianwood City", [1026] = "Mahogany Town", [1027] = "Blackthorn City", [1028] = "Route 29", [1029] = "Route 30/31", [1030] = "Route 32", [1031] = "Route 33", [1032] = "Route 34", [1033] = "Route 35/36/37", [1034] = "Route 40/41", [1035] = "Route 45/46", [1036] = "Route 38/39", [1037] = "Route 42/43/44", [1038] = "Vermillion City", [1039] = "Saffron City", [1040] = "Cerulean City", [1041] = "Lavender Town", [1042] = "Celadon City", [1043] = "Fuchsia City", [1044] = "Pewter City", [1045] = "Viridian City", [1046] = "Pallet Town", [1047] = "Cinnabar Island", [1050] = "Route 1", [1051] = "Route 2/22", [1052] = "Route 6", [1053] = "Route 4/5/9/10", [1054] = "Route 8/10", [1055] = "Route 7/16", [1056] = "Route 18/19/20", [1057] = "Route 3", [1058] = "Route 20/21", [1059] = "Route 11", [1060] = "Route 12/13/14/15", [1061] = "Route 24/25", [1062] = "Route 26/27", [1063] = "Pokémon Center", [1064] = "Pokémon Mart", [1065] = "Gym theme", [1066] = "Prof. Elm Lab", [1068] = "Kimono Girls Theater", [1069] = "Game Corner", [1070] = "Battle Frontier", [1071] = "Battle Tower", [1072] = "Sprout Tower", [1073] = "Ilex Forest", [1074] = "Ruins of Alph", [1075] = "National Park", [1076] = "Burned Tower", [1077] = "Bell Tower", [1078] = "Lighthouse", [1079] = "Team Rocket HQ", [1080] = "Ice Path", [1081] = "Dragon's Den", [1082] = "Diglett's Cave", [1083] = "Viridian Forest", [1084] = "Victory Road", [1085] = "Indigo Plateau", [1092] = "PokéAthlon Game", [1096] = "S.S. Aqua", [1097] = "Mt. Moon Plaza", [1099] = "Sleeping Radio Music", [1100] = "Pokemon March Radio", [1101] = "Unown Radio", [1102] = "Pokeflute Radio", [1103] = "Prof. Oak's Theme/Radio", [1134] = "Pokéathlon Dome (In)", [1141] = "Pokéathlon Dome (Out)", [1143] = "Battle Factory", [1144] = "Battle Hall", [1145] = "Battle Arcade", [1146] = "Battle Castle", [1151] = "Wi-Fi Union Room", [1153] = "WiFi Plaza Parade", [1154] = "GTS Terminal", [1155] = "Spin Trade Theme", [1157] = "Route 47/48", [1158] = "Safari Zone Gate", [1159] = "Pal Park", [1160] = "Ethan's Theme", [1161] = "Lyra's Theme", [1163] = "Kimono Girls Ritual", [1164] = "Kimono Girls Theme", [1165] = "Battle! Ho-Oh!", [1166] = "Battle! Lugia", [1166] = "Spiky-Eared Pichu", [1168] = "Sinjoh Ruins", [1169] = "Route 101 Radio", [1170] = "Route 201 Radio", [1171] = "Gym Theme [Radio]", [1172] = "Azalea Town [Radio]", [1172] = "Goldenrod City [Radio]", [1173] = "Battle! Kyogre/Groudon", [1175] = "PokéWalker Theme", [1176] = "Battle! Arceus (Event)", [1216] = "Route 17" }; } public static class EventEditor { public static class Spawnables { public static string[] orientationsArray = new string[] { "Frontal Interaction", "Activated from the left", "Activated from the right", "Activated from behind", "Activated from any dir", "Activated from the sides", "Front/Back Interaction", }; public static string[] typesArray = new string[] { "Misc", "Board (Front Auto-Trigger)", "Hidden Item", }; } public static class Overworlds { public static string[] movementsArray = new string[] { "[00] None", "[01] None", "[02] Looking in all directions", "[03] Walking around in all directions", "[04] Walking Up, Down", "[05] Walking Left, Right", "[06] Looking Up, Left", "[07] Looking Up, Right", "[08] Looking Down, Left", "[09] Looking Down, Right", "[10] Looking Up, Down, Left", "[11] Looking Up, Right, Down", "[12] Looking Right, Left, Up", "[13] Looking Right, Left, Down", "[14] Facing Up", "[15] Facing Down", "[16] Facing Left", "[17] Facing Right", "[18] Counterclockwise spinning", "[19] Clockwise spinning", "[20] Running Up, Down", "[21] L Run (Up, Right)", "[22] Patrols Area, then stops", "[23] Patrols Area, then stops", "[24] L Run (Up, Right)", "[25] Patrols Area, then stops", "[26] Patrols Area, then stops", "[27] Patrols Area, then stops", "[28] L run (Right, Down)", "[29] L run (Left, Up)", "[30] Continuous patrolling", "[31] Continuous patrolling", "[32] L Run (Down, Right)", "[33] L Run (Right, Up)", "[34] Patrols Area, then stops", "[35] Patrols Area, then stops", "[36] L Run (Down, Left)", "[37] Running Up, Left, Down, Right", "[38] Running Down, Right, Up, Left", "[39] Running Left, Down, Right, Up", "[40] Running Right, Up, Left, Down", "[41] Running Up, Right, Down, Left", "[42] Running Down, Left, Up, Right", "[43] Running Left, Up, Right, Down", "[44] Running Right, Down, Left, Up", "[45] Looking Up, Down", "[46] Looking Right, Left", "[47] ?", "[48] Follow Hero", "[49] Semi-circle spin (Down, Right, Up)", "[50] ?", "[51] Hidden Under Snow", "[52] Hidden Under Snow", "[53] Hidden Underground", "[54] Hidden Under Grass", "[55] Mimicks Player (moves within range)", "[56] Mimicks Player (moves within range)", "[57] Mimicks Player (moves within range)", "[58] Mimicks Player (moves within range)", "[59] Mimick's Player facing direction", "[60] Mimick's Player facing direction", "[61] Mimick's Player facing direction", "[62] Mimick's Player facing direction", "[63] Jogging on the spot", "[64] Jogging on the spot", "[65] Jogging on the spot", "[66] Jogging on the spot", "[67] Walking Right, Left", "[68] Looking Right", "[69] ?", "[70] ?", "[71] Looking Left" }; } } public static class System { public static Dictionary movementsDictDPPtHGSS = new Dictionary() { ["LookUp"] = 0x0000, ["LookDown"] = 0x0001, ["LookLeft"] = 0x0002, ["LookRight"] = 0x0003, ["WalkUpSlow"] = 0x0004, ["WalkDownSlow"] = 0x0005, ["WalkLeftSlow"] = 0x0006, ["WalkRightSlow"] = 0x0007, ["WalkUp"] = 0x0008, ["WalkDown"] = 0x0009, ["WalkLeft"] = 0x000A, ["WalkRight"] = 0x000B, ["WalkUpFast"] = 0x000C, ["WalkDownFast"] = 0x000D, ["WalkLeftFast"] = 0x000E, ["WalkRightFast"] = 0x000F, ["WalkUpVeryFast"] = 0x0010, ["WalkDownVeryFast"] = 0x0011, ["WalkLeftVeryFast"] = 0x0012, ["WalkRightVeryFast"] = 0x0013, ["RunUp"] = 0x0014, ["RunDown"] = 0x0015, ["RunLeft"] = 0x0016, ["RunRight"] = 0x0017, ["WalkUpSlowSite"] = 0x0018, ["WalkDownSlowSite"] = 0x0019, ["WalkLeftSlowSite"] = 0x001A, ["WalkRightSlowSite"] = 0x001B, ["WalkUpSite"] = 0x001C, ["WalkDownSite"] = 0x001D, ["WalkLeftSite"] = 0x001E, ["WalkRightSite"] = 0x001F, ["WalkUpFastSite"] = 0x0020, ["WalkDownFastSite"] = 0x0021, ["WalkLeftFastSite"] = 0x0022, ["WalkRightFastSite"] = 0x0023, ["WalkUpVeryFastSite"] = 0x0024, ["WalkDownVeryFastSite"] = 0x0025, ["WalkLeftVeryFastSite"] = 0x0026, ["WalkRightVeryFastSite"] = 0x0027, ["RunUpSite"] = 0x0028, ["RunDownSite"] = 0x0029, ["RunLeftSite"] = 0x002A, ["RunRightSite"] = 0x002B, ["JumpUpSlow"] = 0x002C, ["JumpDownSlow"] = 0x002D, ["JumpLeftSlow"] = 0x002E, ["JumpRightSlow"] = 0x002F, ["JumpUpSite"] = 0x0030, ["JumpDownSite"] = 0x0031, ["JumpLeftSite"] = 0x0032, ["JumpRightSite"] = 0x0033, ["JumpUp"] = 0x0034, ["JumpDown"] = 0x0035, ["JumpLeft"] = 0x0036, ["JumpRight"] = 0x0037, ["JumpUp2"] = 0x0038, ["JumpDown2"] = 0x0039, ["JumpLeft2"] = 0x003A, ["JumpRight2"] = 0x003B, ["DelayShort"] = 0x003F, ["Delay"] = 0x0042, ["WaitDisappear"] = 0x0045, ["LockDirection"] = 0x0047, ["ReleaseDirection"] = 0x0048, ["Exclamation"] = 0x004B, ["WaitWalkUpSlow"] = 0x004C, ["WaitWalkDownSlow"] = 0x004D, ["WaitWalkLeftSlow"] = 0x004E, ["WaitWalkRightSlow"] = 0x004F, ["WaitWalkUp"] = 0x0050, ["WaitWalkDown"] = 0x0051, ["WaitWalkLeft"] = 0x0052, ["WaitWalkRight"] = 0x0053, ["WaitMoveUp"] = 0x0054, ["WaitMoveDown"] = 0x0055, ["WaitMoveLeft"] = 0x0056, ["WaitMoveRight"] = 0x0057, ["WaitWalkBackUp"] = 0x0058, ["WaitWalkBackDown"] = 0x0059, ["WaitWalkBackLeft"] = 0x005A, ["WaitWalkBackRight"] = 0x005B, ["WaitJumpLeft1"] = 0x005C, ["WaitJumpRight1"] = 0x005D, ["WaitJumpLeft2"] = 0x005E, ["WaitJumpRight2"] = 0x005F, ["WaitMoveSite"] = 0x0064, ["WaitJumpSite"] = 0x0065, ["WaitDoubleExclamation"] = 0x0067, ["WaitMoveForever"] = 0x0068, ["End"] = 0x00FE }; public static Dictionary headerOffsetsDict = new Dictionary() { ["ADAE"] = 0xEEDBC, ["APAE"] = 0xEEDBC, ["ADAS"] = 0xEEE08, ["APAS"] = 0xEEE08, ["ADAI"] = 0xEED70, ["APAI"] = 0xEED70, ["ADAF"] = 0xEEDFC, ["APAF"] = 0xEEDFC, ["ADAD"] = 0xEEDCC, ["APAD"] = 0xEEDCC, ["ADAJ"] = 0xF0C28, ["APAJ"] = 0xF0C28, ["CPUE"] = 0xE601C, ["CPUS"] = 0xE60B0, ["CPUI"] = 0xE6038, ["CPUF"] = 0xE60A4, ["CPUD"] = 0xE6074, ["CPUJ"] = 0xE56F0, ["IPKE"] = 0xF6BE0, ["IPGE"] = 0xF6BE0, ["IPKS"] = 0xF6BC8, ["IPGS"] = 0xF6BD0, ["IPKI"] = 0xF6B58, ["IPGI"] = 0xF6B58, ["IPKF"] = 0xF6BC4, ["IPGF"] = 0xF6BC4, ["IPKD"] = 0xF6B94, ["IPGD"] = 0xF6B94, ["IPKJ"] = 0xF6390, ["IPGJ"] = 0xF6390 }; public static Dictionary versionsDict = new Dictionary() { ["ADAE"] = "D", ["ADAS"] = "D", ["ADAI"] = "D", ["ADAF"] = "D", ["ADAD"] = "D", ["ADAJ"] = "D", ["APAE"] = "P", ["APAS"] = "P", ["APAI"] = "P", ["APAF"] = "P", ["APAD"] = "P", ["APAJ"] = "P", ["CPUE"] = "Plat", ["CPUS"] = "Plat", ["CPUI"] = "Plat", ["CPUF"] = "Plat", ["CPUD"] = "Plat", ["CPUJ"] = "Plat", ["CPUP"] = "Plat", ["IPKE"] = "HG", ["IPKS"] = "HG", ["IPKI"] = "HG", ["IPKF"] = "HG", ["IPKD"] = "HG", ["IPKJ"] = "HG", ["IPGE"] = "SS", ["IPGS"] = "SS", ["IPGI"] = "SS", ["IPGF"] = "SS", ["IPGD"] = "SS", ["IPGJ"] = "SS" }; public static List MapCollisionPainters = new List() { "Walkable", "Blocked", "Grass Sound", }; public static List MapCollisionTypePainters = new List() { "[00] None", "[02] Tall Grass (Wild)", "[03] Very Tall Grass (Wild)", "[06] Tree Headbutt (HGSS)", "[08] Cave Floor", "[0B] Old Château floor", "[0C] Ground Mountain", "[10] River Water (Wild)", "[11] Whirlpool (HGSS)", "[13] Waterfall", "[15] Sea Water (Wild)", "[16] Puddle", "[17] Shallow Walkable water", "[20] Ice", "[21] Sand", "[22] Cave Underwater", "[24] Safari Zone Border", "[2C] Magma", "[2D] Reflection", "[30] Block Right", "[31] Block Left", "[32] Block Up", "[33] Block Down", "[38] Jump Right", "[39] Jump Left", "[3A] Jump Up (Broken in HGSS)", "[3B] Jump Down", "[3C] Ladder front", "[3D] Ladder back", "[3E] Ladder down", "[3F] Jump Corner DownLeft", "[40] Slide Right", "[41] Slide Left", "[42] Slide Up", "[43] Slide Down", "[4B] Horiz Rock Climb", "[4C] Vert Rock Climb", "[4D] Stop Sliding", "[5E] Stairs Warp (Right)", "[5F] Stairs Warp (Left)", "[62] Warp Entrance (Right)", "[63] Warp Entrance (Left)", "[64] Warp Entrance (Up)", "[65] Warp Entrance (Down)", "[67] Warp Panel", "[69] Door", "[6A] Automatic stairs Down right", "[6B] Automatic stairs Up right", "[6C] Warp Right", "[6D] Warp Left", "[6E] Warp Up", "[6F] Warp Down", "[70] Bridge Start", "[71] Bridge Middle", "[72] Bridge Over Cave", "[73] Bridge Over Water", "[75] Bridge Over Snow", "[76] Vertical bike bridge", "[79] Vertical bike bridge over sand", "[7A] Horizontal bike bridge", "[7C] Horizontal bike bridge over water", "[7D] Horizontal bike bridge over sand", "[80] Table", "[83] Storage PC", "[85] Open TownMap", "[86] TV", "[A0] Farm Land", "[A1] Deep Snow", "[A2] Very Deep Snow", "[A3] Ultra Deep Snow", "[A4] Mud", "[A6] Mud Grass", "[A8] Snow", "[D8] Bike Jump Left", "[D9] Bike Slope Top", "[DA] Bike Slope Bottom", "[DB] Bike parking", "[E4] Trash Can", "[E5] Shop items" }; public static class MatrixCellColors { /* Initialize dictionary of colors corresponding to border maps in the matrix editor */ public static Dictionary, Tuple> DPPtmatrixColorsDict = new Dictionary, Tuple> { [new List { 173, 176, 177, 179 }] = Tuple.Create(Color.ForestGreen, Color.White), [new List { 174 }] = Tuple.Create(Color.SteelBlue, Color.White), [new List { 175 }] = Tuple.Create(Color.Sienna, Color.White), [new List { 178 }] = Tuple.Create(Color.PowderBlue, Color.Black), [new List { Matrix.EMPTY }] = Tuple.Create(Color.Black, Color.White) }; public static Dictionary, Tuple> HGSSmatrixColorsDict = new Dictionary, Tuple> { [new List { 208 }] = Tuple.Create(Color.ForestGreen, Color.White), [new List { 209 }] = Tuple.Create(Color.SteelBlue, Color.White), [new List { 210 }] = Tuple.Create(Color.Sienna, Color.White), [new List { Matrix.EMPTY }] = Tuple.Create(Color.Black, Color.White) }; public static Dictionary, Tuple> GenericMatrixColorsDict = new Dictionary, Tuple> { [new List { 203 }] = Tuple.Create(Color.FromArgb(80, 200, 16), Color.White), [new List { 204, 209 }] = Tuple.Create(Color.SteelBlue, Color.White), [new List { 205, 206 }] = Tuple.Create(Color.DarkGreen, Color.White), [new List { 207, 208 }] = Tuple.Create(Color.ForestGreen, Color.White), [new List { 210 }] = Tuple.Create(Color.Sienna, Color.White), [new List { Matrix.EMPTY }] = Tuple.Create(Color.Black, Color.White) }; } public static class AreaPics { public static Dictionary hgssAreaPicDict = new Dictionary() { [0] = "hgsswood", [1] = "hgssgray", [2] = "hgsswall", [3] = "empty", [4] = "hgsstown", [5] = "hgsscave", [6] = "hgssfield", [7] = "hgsslake", [8] = "hgssforest", [9] = "hgsswater", }; } public static class WeatherPics { public static Dictionary dpWeatherImageDict = new Dictionary() { [0] = "dpnormal", [1] = "dpcloudy", [2] = "dprain", [3] = "dpheavyrain", [4] = "dpthunderstorm", [5] = "dpsnowslow", [6] = "dpdiamondsnow", [7] = "dpblizzard", [8] = "dpsandfall", [9] = "dpsandstorm", [10] = "dphail", [11] = "dprocksascending", [12] = "dpfog", [13] = "dpfog", [14] = "dpdark", [15] = "dplightning", [16] = "dplightsandstorm" }; public static Dictionary ptWeatherImageDict = new Dictionary() { [0] = "ptnormal", [1] = "ptcloudy", [2] = "ptrain", [3] = "ptheavyrain", [4] = "ptthunderstorm", [5] = "ptsnowslow", [6] = "ptDsnow", [7] = "ptblizzard", [8] = "ptsandfall", [9] = "ptsandstorm", [10] = "pthail", [11] = "ptrocksascending", [12] = "ptfog", [13] = "ptfog", [14] = "ptdark", [15] = "ptlightning", [16] = "ptlightsandstorm", [17] = "ptforestweather", [18] = "ptspotlight", [19] = "ptspotlight" }; public static Dictionary, string> hgssweatherImageDict = new Dictionary, string>() { [new List { 0, 1 }] = "hgssnormal", [new List { 2, 3, 4, 5, 6, 7, 8 }] = "hgssrain", [new List { 9, 10, 11, 12, 13, 15 }] = "hgsssnow", [new List { 14 }] = "hgssnormal", //sandstorm in battle only [new List { 16, 17 }] = "hgssdiamond", [new List { 18, 19, 20, 21 }] = "hgssfog", [new List { 22, 23 }] = "hgssdark", [new List { 24, 25 }] = "hgssdark2", [new List { 26 }] = "hgssArcade" }; } } } }