//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.239 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace WindowsFormsApplication1.Resources.ScriptsV { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class ScriptNamesB2W2 { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal ScriptNamesB2W2() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WindowsFormsApplication1.Resources.ScriptsV.ScriptNamesB2W2", typeof(ScriptNamesB2W2).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to End. /// internal static string _0002 { get { return ResourceManager.GetString("0002", resourceCulture); } } /// /// Looks up a localized string similar to Call. /// internal static string _0004 { get { return ResourceManager.GetString("0004", resourceCulture); } } /// /// Looks up a localized string similar to Return. /// internal static string _0005 { get { return ResourceManager.GetString("0005", resourceCulture); } } /// /// Looks up a localized string similar to CallStandard. /// internal static string _001C { get { return ResourceManager.GetString("001C", resourceCulture); } } /// /// Looks up a localized string similar to ReturnStandard. /// internal static string _001D { get { return ResourceManager.GetString("001D", resourceCulture); } } /// /// Looks up a localized string similar to Jump. /// internal static string _001E { get { return ResourceManager.GetString("001E", resourceCulture); } } /// /// Looks up a localized string similar to If. /// internal static string _001F { get { return ResourceManager.GetString("001F", resourceCulture); } } /// /// Looks up a localized string similar to SetFlag. /// internal static string _0023 { get { return ResourceManager.GetString("0023", resourceCulture); } } /// /// Looks up a localized string similar to ClearFlag. /// internal static string _0024 { get { return ResourceManager.GetString("0024", resourceCulture); } } /// /// Looks up a localized string similar to LockAll. /// internal static string _002E { get { return ResourceManager.GetString("002E", resourceCulture); } } /// /// Looks up a localized string similar to ReleaseAll. /// internal static string _002F { get { return ResourceManager.GetString("002F", resourceCulture); } } /// /// Looks up a localized string similar to WaitMoment. /// internal static string _0030 { get { return ResourceManager.GetString("0030", resourceCulture); } } /// /// Looks up a localized string similar to WaitButton. /// internal static string _0032 { get { return ResourceManager.GetString("0032", resourceCulture); } } /// /// Looks up a localized string similar to MusicalMessage. /// internal static string _0033 { get { return ResourceManager.GetString("0033", resourceCulture); } } /// /// Looks up a localized string similar to BubbleMessage. /// internal static string _0038 { get { return ResourceManager.GetString("0038", resourceCulture); } } /// /// Looks up a localized string similar to CloseBubbleMessage. /// internal static string _0039 { get { return ResourceManager.GetString("0039", resourceCulture); } } /// /// Looks up a localized string similar to Message. /// internal static string _003C { get { return ResourceManager.GetString("003C", resourceCulture); } } /// /// Looks up a localized string similar to Message2. /// internal static string _003D { get { return ResourceManager.GetString("003D", resourceCulture); } } /// /// Looks up a localized string similar to CloseMessageOnKeyPress. /// internal static string _003E { get { return ResourceManager.GetString("003E", resourceCulture); } } /// /// Looks up a localized string similar to CloseMessageOnKeyPress2. /// internal static string _003F { get { return ResourceManager.GetString("003F", resourceCulture); } } /// /// Looks up a localized string similar to AngryMessage. /// internal static string _004A { get { return ResourceManager.GetString("004A", resourceCulture); } } /// /// Looks up a localized string similar to CloseAngryMessage. /// internal static string _004B { get { return ResourceManager.GetString("004B", resourceCulture); } } /// /// Looks up a localized string similar to ApplyMovement. /// internal static string _0064 { get { return ResourceManager.GetString("0064", resourceCulture); } } /// /// Looks up a localized string similar to WaitMovement. /// internal static string _0065 { get { return ResourceManager.GetString("0065", resourceCulture); } } /// /// Looks up a localized string similar to AddPeople. /// internal static string _006B { get { return ResourceManager.GetString("006B", resourceCulture); } } /// /// Looks up a localized string similar to RemovePeople. /// internal static string _006C { get { return ResourceManager.GetString("006C", resourceCulture); } } /// /// Looks up a localized string similar to SetOverworldPosition. /// internal static string _006D { get { return ResourceManager.GetString("006D", resourceCulture); } } /// /// Looks up a localized string similar to FacePlayer. /// internal static string _0074 { get { return ResourceManager.GetString("0074", resourceCulture); } } /// /// Looks up a localized string similar to PlayTrainerMusic. /// internal static string _008B { get { return ResourceManager.GetString("008B", resourceCulture); } } /// /// Looks up a localized string similar to TrainerBattle. /// internal static string _0094 { get { return ResourceManager.GetString("0094", resourceCulture); } } /// /// Looks up a localized string similar to PlaySound. /// internal static string _00A6 { get { return ResourceManager.GetString("00A6", resourceCulture); } } /// /// Looks up a localized string similar to PlayFanfare. /// internal static string _00A9 { get { return ResourceManager.GetString("00A9", resourceCulture); } } /// /// Looks up a localized string similar to WaitFanfare. /// internal static string _00AA { get { return ResourceManager.GetString("00AA", resourceCulture); } } /// /// Looks up a localized string similar to PlayCry. /// internal static string _00AB { get { return ResourceManager.GetString("00AB", resourceCulture); } } /// /// Looks up a localized string similar to WaitCry. /// internal static string _00AC { get { return ResourceManager.GetString("00AC", resourceCulture); } } /// /// Looks up a localized string similar to FadeScreen. /// internal static string _00B3 { get { return ResourceManager.GetString("00B3", resourceCulture); } } /// /// Looks up a localized string similar to ResetScreen. /// internal static string _00B4 { get { return ResourceManager.GetString("00B4", resourceCulture); } } /// /// Looks up a localized string similar to HealPokemon. /// internal static string _0104 { get { return ResourceManager.GetString("0104", resourceCulture); } } /// /// Looks up a localized string similar to WildBattle. /// internal static string _0174 { get { return ResourceManager.GetString("0174", resourceCulture); } } } }