using LibNDSFormats.NSBMD; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Tao.OpenGl; namespace DSPRE { public partial class CameraView : Form { #region Variables string folder; bool disableHandlers = new bool(); RomInfo info; NSBMD currentNSBMD; NSBMDGlRenderer renderer = new NSBMDGlRenderer(); public static float ang = 0.0f; public static float dist = 12.8f; public static float elev = 50.0f; public static float tempAng = 0.0f; public static float tempDist = 0.0f; public static float tempElev = 0.0f; public float perspective = 45f; #endregion public CameraView(RomInfo romInfo) { InitializeComponent(); info = romInfo; cameraOpenGLControl.InitializeContexts(); cameraOpenGLControl.MakeCurrent(); Gl.glEnable(Gl.GL_TEXTURE_2D); } } }