using System; namespace DSPRE.ROMFiles { public class LevelScriptTrigger { public const int VARIABLEVALUE = 1; public const int MAPCHANGE = 2; public const int SCREENRESET = 3; public const int LOADGAME = 4; private static int[] _triggerTypes; public int triggerType { get; set; } public int scriptTriggered { get; set; } public LevelScriptTrigger(int triggerType, int scriptTriggered) { this.triggerType = triggerType; this.scriptTriggered = scriptTriggered; } public static bool IsValidTriggerType(byte triggerType) { if (_triggerTypes == null) { _triggerTypes = new[] { VARIABLEVALUE, MAPCHANGE, SCREENRESET, LOADGAME }; } return Array.IndexOf(_triggerTypes, triggerType) != -1; } public override string ToString() { return "Starts Script " + scriptTriggered; } } }