using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Resources;
using System.Reflection;
using System.Windows.Forms;
using DSPRE.Resources;
using static DSPRE.RomInfo;
using DSPRE.MessageEnc;
namespace DSPRE.ROMFiles
{
///
/// Class to store message data from DS Pokémon games
///
public class TextArchive : RomFile
{
#region Fields (2)
public List messages;
public int initialKey;
#endregion Fields (2)
#region Constructors (1)
public TextArchive(FileStream messageStream, List msg, bool discardLines = false)
{
messages = msg ?? EncryptText.ReadMessageArchive(messageStream, discardLines);
}
public TextArchive(int ID, List msg = null, bool discardLines = false) : this(new FileStream($"{gameDirs[DirNames.textArchives].unpackedDir}\\{ID:D4}", FileMode.Open), msg, discardLines)
{
}
#endregion Constructors (1)
#region Methods (2)
public int[] EncodeString(string currentMessage, int stringIndex, int stringSize)
{ // Converts string to hex characters
ResourceManager GetByte = new ResourceManager("DSPRE.Resources.WriteText", Assembly.GetExecutingAssembly());
int[] pokemonMessage = new int[stringSize - 1];
var charArray = currentMessage.ToCharArray();
int count = 0;
try
{
for (int i = 0; i < currentMessage.Length; i++)
{
if (charArray[i] == '\\')
{
if (charArray[i + 1] == 'r')
{
pokemonMessage[count] = 0x25BC;
i++;
}
else
{
if (charArray[i + 1] == 'n')
{
pokemonMessage[count] = 0xE000;
i++;
}
else
{
if (charArray[i + 1] == 'f')
{
pokemonMessage[count] = 0x25BD;
i++;
}
else
{
if (charArray[i + 1] == 'v')
{
pokemonMessage[count] = 0xFFFE;
count++;
string characterID = ((char)charArray[i + 2]).ToString() + ((char)charArray[i + 3]).ToString() + ((char)charArray[i + 4]).ToString() + ((char)charArray[i + 5]).ToString();
pokemonMessage[count] = (int)Convert.ToUInt32(characterID, 16);
i += 5;
}
else
{
//This looks like it can be optimized
if (charArray[i + 1] == 'x' && charArray[i + 2] == '0' && charArray[i + 3] == '0' && charArray[i + 4] == '0' && charArray[i + 5] == '0')
{
pokemonMessage[count] = 0x0000;
i += 5;
}
else
{
if (charArray[i + 1] == 'x' && charArray[i + 2] == '0' && charArray[i + 3] == '0' && charArray[i + 4] == '0' && charArray[i + 5] == '1')
{
pokemonMessage[count] = 0x0001;
i += 5;
}
else
{
string characterID = ((char)charArray[i + 2]).ToString() + ((char)charArray[i + 3]).ToString() + ((char)charArray[i + 4]).ToString() + ((char)charArray[i + 5]).ToString();
pokemonMessage[count] = (int)Convert.ToUInt32(characterID, 16);
i += 5;
}
}
}
}
}
}
}
else
{
if (charArray[i] == '[')
{
if (charArray[i + 1] == 'P')
{
pokemonMessage[count] = 0x01E0;
i += 3;
}
if (charArray[i + 1] == 'M')
{
pokemonMessage[count] = 0x01E1;
i += 3;
}
}
else
{
pokemonMessage[count] = (int)Convert.ToUInt32(GetByte.GetString(((int)charArray[i]).ToString()), 16);
}
}
count++;
}
}
catch (FormatException)
{
MessageBox.Show("Format exception. Assembled so far: " + Environment.NewLine + pokemonMessage);
}
return pokemonMessage;
}
public int GetStringLength(string currentMessage)
{ // Calculates string length
int count = 0;
var charArray = currentMessage.ToCharArray();
for (int i = 0; i < currentMessage.Length; i++)
{
if (charArray[i] == '\\')
{
if (charArray[i + 1] == 'r')
{
count++;
i++;
}
else
{
if (charArray[i + 1] == 'n')
{
count++;
i++;
}
else
{
if (charArray[i + 1] == 'f')
{
count++;
i++;
}
else
{
if (charArray[i + 1] == 'v')
{
count += 2;
i += 5;
}
else
{
if (charArray[i + 1] == 'x' && charArray[i + 2] == '0' && charArray[i + 3] == '0' && charArray[i + 4] == '0' && charArray[i + 5] == '0')
{
count++;
i += 5;
}
else
{
if (charArray[i + 1] == 'x' && charArray[i + 2] == '0' && charArray[i + 3] == '0' && charArray[i + 4] == '0' && charArray[i + 5] == '1')
{
count++;
i += 5;
}
else
{
count++;
i += 5;
}
}
}
}
}
}
}
else
{
if (charArray[i] == '[')
{
if (charArray[i + 1] == 'P')
{
count++;
i += 3;
}
if (charArray[i + 1] == 'M')
{
count++;
i += 3;
}
}
else
{
count++;
}
}
}
count++;
return count;
}
private byte[] ToByteArray(List msgSource)
{
MemoryStream newData = new MemoryStream();
using (BinaryWriter writer = new BinaryWriter(newData))
{
writer.Write((ushort)msgSource.Count);
writer.Write((ushort)initialKey);
int key = (initialKey * 0x2FD) & 0xFFFF;
int key2 = 0;
int realKey = 0;
int offset = 0x4 + (msgSource.Count * 8);
int[] stringSize = new int[msgSource.Count];
for (int i = 0; i < msgSource.Count; i++)
{ // Reads and stores string offsets and sizes
key2 = (key * (i + 1) & 0xFFFF);
realKey = key2 | (key2 << 16);
writer.Write(offset ^ realKey);
int length = GetStringLength(msgSource[i]);
stringSize[i] = length;
writer.Write(length ^ realKey);
offset += length * 2;
}
for (int i = 0; i < msgSource.Count; i++)
{ // Encodes strings and writes them to file
key = (0x91BD3 * (i + 1)) & 0xFFFF;
int[] currentString = EncodeString(msgSource[i], i, stringSize[i]);
for (int j = 0; j < stringSize[i] - 1; j++)
{
writer.Write((ushort)(currentString[j] ^ key));
key += 0x493D;
key &= 0xFFFF;
}
writer.Write((ushort)(0xFFFF ^ key));
}
}
return newData.ToArray();
}
public override string ToString()
{
return string.Join(Environment.NewLine, messages);
}
public override byte[] ToByteArray()
{
return this.ToByteArray(messages);
}
public void SaveToFileDefaultDir(int IDtoReplace, bool showSuccessMessage = true)
{
bool success = EncryptText.WriteMessageArchive(IDtoReplace, messages, IDtoReplace == trainerNamesMessageNumber);
if (showSuccessMessage && success)
{
MessageBox.Show("Saved successfully!", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
public void SaveToFileExplorePath(string suggestedFileName, bool showSuccessMessage = true)
{
SaveToFileExplorePath("Gen IV Text Archive", "msg", suggestedFileName, showSuccessMessage);
}
#endregion Methods (2)
}
}