AdAstra-LD
eff61583f2
Minor fixes
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Fixed some exceptions with more user-friendly messages
2020-12-31 03:35:28 +01:00
AdAstra-LD
81e11282e2
Fixed HGSS overworlds
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Fixed OWs not appearing in the event editor [overlay1 decompression command]
2020-12-31 01:41:59 +01:00
AdAstra-LD
d0a00588da
Fixed version-specific flags
2020-12-30 23:25:35 +01:00
AdAstra-LD
f885098439
Fixed Export Text file
2020-12-30 18:49:35 +01:00
AdAstra-LD
719171d9f8
Version changed
2020-12-30 17:50:26 +01:00
AdAstra-LD
35de423fd3
Fixed Camera names
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Also expanded the GUI a little bit
2020-12-30 17:05:07 +01:00
AdAstra-LD
38be6b712b
Fixed Flags and Dragon's Den music entry
2020-12-30 16:22:30 +01:00
AdAstra-LD
30b4ebc91f
Fixed Open Matrix and Internal Names
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- Open Matrix now loads the correct textures and buildings for both interior and exterior maps
- Fixed a problem with Internal Names and string termination which occurred when a header's internal name was exactly 16 bytes long
- Improved code that handles loading of internal names
- Changed every occurrence of "areaData" to "areaDataID" for better clarity
2020-12-30 15:58:01 +01:00
Mixone-FinallyHere
87ccc9a64f
OW Sprites for HG/SS now also load for the most part
2020-12-10 10:16:16 +01:00
Mixone-FinallyHere
77713d48a3
Foundations of overworld sprite repairs for editor set.
2020-12-08 10:07:17 +01:00
Mixone-FinallyHere
4d25676102
Added branch name and changed version number
2020-12-07 18:28:27 +01:00
Mixone-FinallyHere
22ad331f76
# Various changes
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1. Repairs to Script saving.
2. Addition of line numbering.
3. Building blocks for camera preview.
2020-12-07 18:01:23 +01:00
PC
aad2c74580
First commit
2020-10-06 22:57:27 +02:00