AdAstra-LD
bb2ba72d42
Version Update
2021-08-14 04:55:47 +02:00
AdAstra-LD
f082d1f6c0
Fixed Platinum trclass icons not appearing & coded "find in scriptbox" button
2021-08-10 21:13:42 +02:00
AdAstra-LD
91d1250966
Unsaved changes detection is now Tab-wise
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+ Minor bugfix and refactor to avoid confusion between scriptEditorTabPage and ScriptsTabPage
2021-08-10 00:14:59 +02:00
AdAstra-LD
2aa054e630
Added Unsaved Work detections feature to Script Editor
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- comparison operators are also detected when lowercase/uppercase
2021-08-10 00:01:01 +02:00
AdAstra-LD
7c405c8ba3
Expanded ScriptCommandDatabase with Action Cmds and Comparison Operators
2021-08-09 23:16:42 +02:00
AdAstra-LD
a3a2a6c3ed
Improved Item Editing [Event editor]
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Standardize Items patch is no longer necessary to edit existing Ground items. [it is still necessary to set up items that aren't obtainable by default tho]
2021-08-09 19:31:15 +02:00
AdAstra-LD
9543745ee6
Fixed lightTypes combobox (options 0 and 1 are swapped in HGSS)
2021-08-09 00:45:00 +02:00
AdAstra-LD
a16828c313
Bugfix
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Fixed script search and conditional music table filling the listbox with duplicate entries
2021-08-08 22:34:40 +02:00
AdAstra-LD
dd17380771
Restored matrix editor datagridviews [they got deleted for some reason]
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- Also fixed Unpack All Narcs [menus and internal lists are cleared before reloading the editors]
2021-08-06 17:49:38 +02:00
AdAstra-LD
baebd4aed1
Migrated scriptEditor to ScintillaNET
2021-08-06 02:09:14 +02:00
AdAstra-LD
c4d95cd323
Fixed Bike flag not changing its value
2021-08-02 18:13:39 +02:00
AdAstra-LD
463a9c3c78
Made more room for comboboxes [table editor]
2021-08-02 05:15:31 +02:00
AdAstra-LD
a4682bf5e8
Added Open Folder option to Tool Strip menu bar
2021-08-02 05:09:24 +02:00
AdAstra-LD
559b287718
Coded Pre-Battle effects tables + bugfixing & various improvements
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!!! Still missing pre-battle effects tables offsets for all languages except Spanish
2021-08-02 05:06:32 +02:00
AdAstra-LD
48cbb4ff54
Added Table Editor icon & fixed HGSS Eye music not being read
2021-08-01 21:52:44 +02:00
AdAstra-LD
ef9c07d7ad
Turned Pokemon Party into a class [Trainer Editor]
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- Removed useless Games folder from Ekona\Images
2021-08-01 02:53:22 +02:00
AdAstra-LD
849f061e44
Fixed Pokémon names not appearing in Trainer Editor [FR and DE naming]
2021-07-31 17:24:09 +02:00
AdAstra-LD
ef17ef3eb2
Fixed Bike flag checkbox bug [DPPt] and Matrix Editor not showing scrollbar
2021-07-31 01:47:24 +02:00
AdAstra-LD
88ca73bac5
Added Trainer Encounter music to Trainer Editor
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+ Refactor and conversion of gameFamily and gameVersion to Enum formats
2021-07-30 19:32:13 +02:00
AdAstra-LD
34473dbde1
Added map screenshot feature [to be refined]
2021-07-29 16:52:03 +02:00
AdAstra-LD
8d75812332
Minor ConditionalMusicTable bugfix + BDHCAM IPKS fix
2021-07-26 18:12:04 +02:00
AdAstra-LD
61278c9af6
Created Table Editor and added Conditional Music Table
2021-07-25 23:53:50 +02:00
AdAstra-LD
182eec2f97
Created SetHeaderTableOffset function in RomInfo, to replace HeaderOffsets dictionary in PokeDatabase
2021-07-25 18:31:03 +02:00
AdAstra-LD
fd76fcdb46
DSPRE can now read extracted data without a ROM
2021-07-24 01:00:54 +02:00
AdAstra-LD
5f2c8bf623
Added frame preview feature
2021-07-22 00:08:30 +02:00
AdAstra-LD
d53376b5cc
Added tiny save icon to save buttons
2021-07-21 23:34:09 +02:00
AdAstra-LD
0638fe77b8
Added credits to Pleonex
2021-07-21 23:25:27 +02:00
AdAstra-LD
73ca3d06a9
Added Ekona and NImages file support
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More progress with the Trainer Editor
2021-07-21 23:04:53 +02:00
AdAstra-LD
17b2f3c5b1
Fixed trainer name not saving
2021-07-21 05:49:06 +02:00
AdAstra-LD
57cdeb4222
[Trainer Editor] Added new buttons and some of the output functions
2021-07-21 03:40:22 +02:00
AdAstra-LD
b2d7d41fe5
NARC Optimization and Trainer Editor update
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- Multithreaded NARC unpack
- Minor Trainer editor fixes
- Added icon to trainer editor tab
- 1.3 version update
2021-07-21 01:39:06 +02:00
AdAstra-LD
9dcc8a848a
Improved trainer editor code readability + minor refactor and optimizations
2021-07-20 18:46:07 +02:00
AdAstra-LD
d9dc5a2580
Added support for last 32 bits of HGSS header files
2021-07-15 04:23:49 +02:00
AdAstra-LD
fafd853183
Added and fixed Mikelan's trainer editor
2021-07-15 02:42:30 +02:00
AdAstra-LD
591138541a
Misc update
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- Added support for HGSS """hidden""" cameras and added new Cam16 picture
- Fixed handling of HGSS headers' last 32 bits (some things are still unimplemented)
--- Fixed HGSS area icon numbers
- Fixed Advanced Header Search to make it compatible with the dynamic headers patch
- Fixed Header load function calls (previously incompatible with dynamic headers patch)
- Fixed event editor not updating coordinates when dragging events across the map
- New warning popup before using Camera Editor, if overlay1 is compressed
- Minor refactor
2021-07-14 05:22:45 +02:00
AdAstra-LD
57548c6000
Fixed dynamic headers patch not reading/writing from/to the correct place
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- misc improvements
- remove last header button is now fully functional
2021-07-07 06:12:21 +02:00
NomuraRH
b81baa956b
Added dynamic headers patch and support for adding new headers
2021-05-28 23:25:25 +02:00
AdAstra-LD
44532af130
Code cleanup [Script Macros]
2021-05-02 16:59:03 +02:00
AdAstra-LD
674bda19f0
Removed script buttons and added navigator
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- also removed script graphics
- also fixed money/spawn overlay compression
2021-05-02 04:13:46 +02:00
AdAstra-LD
79e6c03495
Fixed camera param indices
2021-04-28 18:20:21 +02:00
AdAstra-LD
59bf4f87f9
Added a couple missing features [Camera Editor]
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- Import/Export buttons are now fully working
- Added "Blank BGS" button to Map Editor
- Fixed "Lock X" and "Lock Z" mutex
2021-04-28 17:42:07 +02:00
AdAstra-LD
118474b30a
Bugfixing & minor refactor
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- Fixed floodfill bugs
- Fixed Lock X and Lock Z buttons mutex logic [Map Editor]
- LoadAreaData method is now an AreaData constructor
- Changed method names to make them less misleading
2021-04-20 19:17:33 +02:00
AdAstra-LD
5129da5a42
Map editor new features
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- Buildings can now be placed with the mouse [kinda]
- Converted Collision painter Lists to Dictionaries
- Collision editor now supports flood fill and painter grab [both are beta]
- Matrix editor shows selected cell coords in the status bar
2021-04-20 10:27:23 +02:00
AdAstra-LD
13b45e9d92
Fixes + small addition
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- Fixed problem with BMD/BTX exporter and output name suggestion
- Fixed overlay file being zero-filled when saving camera table
- the Matrix editor now shows the coordinates of the selected cell in the Status bar
2021-04-15 20:06:01 +02:00
AdAstra-LD
8397facff6
Added new clear level script icon
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also buttons change depending on the script selected
2021-04-12 03:01:09 +02:00
AdAstra-LD
2c15c5a9ff
Text Editor font is now monospaced
2021-04-12 00:31:15 +02:00
AdAstra-LD
02061e7a6a
Updated MainWindow code [cam editor]
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- Added braces to if statements
- changed overlay compression method return codes
- Added game camera editor setup method and table export function
- Script editor can also search for command usage in the current script only
2021-04-11 13:36:48 +02:00
AdAstra-LD
2bf0617617
Update Main Window.Designer.cs
2021-04-09 07:06:55 +02:00
AdAstra-LD
282fa3c19e
Changed default option for "export textured" checkbox
2021-04-09 06:55:10 +02:00
AdAstra-LD
68d01a584b
Added Embed textures checkbox (Map Model exporter)
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Also fixed NSBMD+tex algorithm
2021-04-09 06:43:26 +02:00