- Version update 1.2
- Added magic number check to Narc loader
- Removed redundant Narc loading functions in DSUtils
- Narcs to load are now explicitly listed
- Fixed NSBMD name problem [Building Editor] The import button now updates the name in real time
- So does the buildings list box [Map editor]
- Updated command database reader
- Improved script reader (commands with relative jumps)
- Added CMDTable repoint patch (not revised yet)
- Fixed overlay compression check
- Fixed issues with CommandContainers manualUserID
- Add support for player initial money to Spawn Settings Editor
- Fixed minor issues with ROMtoolbox + Code cleanup
- Fixed minor issues with Advanced Header Search ("Greater than" operand)
- Edited Readme + new pics (version update)
- version update 1.1.4
- removed useless LoadMapFile, created new constructor
- fixed matrix editor junk input detector
- added Spawn Point Editor (matrix editor button and toolbar)
- minor fixes to the MapHeader class
- converted try-catch statements for Dictionaries to If-TryGetValue
- Separated Script Commands and Scipt Actions (new class)
- minor code refactor
- fixed menu buttons
- proceeded with script editor rewrite
- script editor identifies errors and reports them
- fixed minor issue with decimals ( buildings updown value box )
+ New CommandDatabase Window
+ Many DPPt commands now have a name
+ Fixed script export button
+ Map Editor comboboxes are now read-only
+ Improved search in scripts and search in texts code
- Minor refactor
- Fixed small problem with HGSS worldmap header field
- Improved advanced header search
- Fixed script editor randomly deleting lines in some cases
- Fixed database entry for Pokemon names text archive
- Reorganized ROMToolBox patch data
- Improved level script detection (thanks to Mikelan)
- Encounter editor now allows adding and removing encounter files
- Fixed Building Editor and Wild Encounter editor (top bar) not loading NARC
- Fixed Matrix editor "add" and "remove" buttons GUI numbering mismatch
- the "Open Wild Pokémon" button in Header Editor is disabled when a NULL encounter file is detected
- minor refactor
- optimized script buttons dialog
- removed unreachable codes [break after return in switch statements]
- added selective header loading
- moved narclist to romInfo class
- more fixes to the romInfo class [get/set]
- added new event editor icons for warps, triggers and spawnables
- wild poke editor now detects selected header
- Fixed Text message search being case sensitive no matter what
- Added new ROM Toolbox icon
- Added ARM9 memory expander to the Toolbox
- Added placeholder BDHCAM button to toolbox
- Added placeholder "Pokemon names case converter" button to toolbox
- New search location feature
- Fixed Encounters editor not opening