+ Script save file functions now return true when everything was saved correctly, false otherwise
+ Return value of the script save functions is checked to determine whether or not to mark current script file as changed
[+] Fixed PokeRadar percentage labels
[+] Removed Script Containers static KW
[+] Script Editor now notifies when user is attempting to save an empty script
[+] Script Editor got better at detecting problems with
script/function/action labels
[+] Improved detections of UseScripts
[+] Added a few more Platinum script commands
[+] Fixed ARM9 compression detection for DP roms
- Add NSBTX and Remove NSBTX buttons also add/remove building configuration file [NSBTX Editor]
- Changed format of Script Editor display
- Added highlighting of 'Script', 'Function' and 'Action' keywords (only upon reloading)
- Changed Endcodes database to HashSet (PokeDatabase -> ScriptEditor)
- Minor refactor
- Created ScriptReference inner class [to be taken advantage of even further, possibly]
- Fixed case sensitivity of "0x" signal sequence and "Player", "Camera", "Following"
- DSPRE now reports error in number format
- Removed unused/useless accessors from MapFile.cs
- swapped Y and Z axes [Map Editor] for buildings
- Created RomFile base class to be extended by classes such as TextArchive, EventFile, Matrix etc.
- Added wrench button to WildEditor, to fix broken encounter files [whenever possible]
- Version update 1.2
- Added magic number check to Narc loader
- Removed redundant Narc loading functions in DSUtils
- Narcs to load are now explicitly listed
- Fixed NSBMD name problem [Building Editor] The import button now updates the name in real time
- So does the buildings list box [Map editor]
- Updated command database reader
- Improved script reader (commands with relative jumps)
- Added CMDTable repoint patch (not revised yet)
- also Removed unused SPK
- fixed some movement names (not sure whether there are version differences or not)
- added a few DPPt commands and fixed some params
- Fixed overlay compression check
- Fixed issues with CommandContainers manualUserID
- Add support for player initial money to Spawn Settings Editor
- Fixed minor issues with ROMtoolbox + Code cleanup
- Fixed minor issues with Advanced Header Search ("Greater than" operand)
- Edited Readme + new pics (version update)
- version update 1.1.4
- removed useless LoadMapFile, created new constructor
- fixed matrix editor junk input detector
- added Spawn Point Editor (matrix editor button and toolbar)
- minor fixes to the MapHeader class
- converted try-catch statements for Dictionaries to If-TryGetValue
- Separated Script Commands and Scipt Actions (new class)
- minor code refactor
- fixed menu buttons
- proceeded with script editor rewrite
- script editor identifies errors and reports them
- fixed minor issue with decimals ( buildings updown value box )