- Created ScriptReference inner class [to be taken advantage of even further, possibly]
- Fixed case sensitivity of "0x" signal sequence and "Player", "Camera", "Following"
- DSPRE now reports error in number format
- Removed unused/useless accessors from MapFile.cs
- swapped Y and Z axes [Map Editor] for buildings
- Created RomFile base class to be extended by classes such as TextArchive, EventFile, Matrix etc.
- Added wrench button to WildEditor, to fix broken encounter files [whenever possible]
- Version update 1.2
- Added magic number check to Narc loader
- Removed redundant Narc loading functions in DSUtils
- Narcs to load are now explicitly listed
- version update 1.1.4
- removed useless LoadMapFile, created new constructor
- fixed matrix editor junk input detector
- added Spawn Point Editor (matrix editor button and toolbar)
- minor fixes to the MapHeader class
- converted try-catch statements for Dictionaries to If-TryGetValue