- Version update 1.2
- Added magic number check to Narc loader
- Removed redundant Narc loading functions in DSUtils
- Narcs to load are now explicitly listed
- Fixed NSBMD name problem [Building Editor] The import button now updates the name in real time
- So does the buildings list box [Map editor]
- Updated command database reader
- Improved script reader (commands with relative jumps)
- Added CMDTable repoint patch (not revised yet)
+ Minor refactor
+ Export MAP BIN button
+ Fixed type painters resetting after changing map
+ Added more type painter colors
+ Fixed type painters font size
+ Fixed type painter value [updown] limit
+ Moved ScriptCommand and Script to a separate file
+ Fixed Encounter Editor unpacking HG encounters for SS roms
- Encounter editor now allows adding and removing encounter files
- Fixed Building Editor and Wild Encounter editor (top bar) not loading NARC
- Fixed Matrix editor "add" and "remove" buttons GUI numbering mismatch
- the "Open Wild Pokémon" button in Header Editor is disabled when a NULL encounter file is detected
- minor refactor
- optimized script buttons dialog
- removed unreachable codes [break after return in switch statements]
- added selective header loading
- moved narclist to romInfo class
- more fixes to the romInfo class [get/set]
- added new event editor icons for warps, triggers and spawnables
- wild poke editor now detects selected header