From ccfccd1a4e54e6350db3bade87b318ae49b876b8 Mon Sep 17 00:00:00 2001 From: AdAstra-LD <76622070+AdAstra-LD@users.noreply.github.com> Date: Fri, 8 Jan 2021 18:06:33 +0100 Subject: [PATCH] Update README.md --- README.md | 44 +++++++++++++++++++++++--------------------- 1 file changed, 23 insertions(+), 21 deletions(-) diff --git a/README.md b/README.md index 72405ab..941f545 100644 --- a/README.md +++ b/README.md @@ -4,24 +4,26 @@ Nomura's C# and WinForm DS Pokemon ROM Editor forked with some QOL adjustments. ## Changes to Mixone's fork -1. New app Icon -2. Fixed app name -3. Added BDHCAM Support. -4. Fixed BGS signature of maps being overwritten upon saving. -5. Fixed header flag names. -6. Fixed "Text Editor" export button. -7. Fixed HGSS Overworld sprites not appearing in the event editor [overlay1 decompression command problem]. -8. The "Open Matrix" button now loads the correct textures and buildings, even for interior maps. -9. Fixed a problem with Internal Names visualization, which occurred when a header's internal name was exactly 16 bytes long. -10. Fixed Exception upon loading Dragon's Den header (Music not found). -11. Fixed other Exceptions, which now show user-friendly messages -12. Correct list of HGSS cameras. -13. Fixed save error when a "Call Function_#" was in the script. -14. New palette match algorithm. -15. Updated editors' initial configurations. -16. Fixed some script command and movement names. -17. Enabled some of the quick script cmd buttons. -18. Fixed map screen going 3D with collision tab open -19. Added New Movement names and changed some of the old ones -20. Replaced flag search with "Search any command" -21. Changed row numbers to hex in Text Editor +1. Drastically sped up save time +2. New app Icon +3. Fixed app name +4. Added BDHCAM Support. +5. Fixed BGS signature of maps being overwritten upon saving. +6. Fixed header flag names. +7. Fixed "Text Editor" export button. +8. Fixed HGSS Overworld sprites not appearing in the event editor [overlay1 decompression command problem]. +9. The "Open Matrix" button now loads the correct textures and buildings, even for interior maps. +10. Fixed a problem with Internal Names visualization, which occurred when a header's internal name was exactly 16 bytes long. +11. Fixed Exception upon loading Dragon's Den header (Music not found). +12. Fixed other Exceptions, which now show user-friendly messages +13. Correct list of HGSS cameras. +14. Fixed save error when a "Call Function_#" was in the script. +15. New palette match algorithm. +16. Updated editors' initial configurations. +17. Fixed some script command and movement names. +18. Enabled some of the quick script cmd buttons. +19. Fixed map screen going 3D with collision tab open +20. Added New Movement names and changed some of the old ones +21. Replaced flag search with "Search any command" +22. Changed row numbers to hex in Text Editor +23. Expanded collisions database