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* move common server files * update includes with move * create participant, move code * fix linker errors * fix regressions * mark function as override to make clang happy * split out spectator to new file * forgot to add to cmakelists * autocompleter picking wrong casing for var name * clean up forwards declarations in player * fix includes in game
131 lines
3.4 KiB
C++
131 lines
3.4 KiB
C++
#ifndef SERVER_RESPONSE_CONTAINERS_H
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#define SERVER_RESPONSE_CONTAINERS_H
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#include "pb/server_message.pb.h"
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#include <QList>
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#include <QPair>
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namespace google
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{
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namespace protobuf
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{
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class Message;
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}
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} // namespace google
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class Server_Game;
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class GameEventStorageItem
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{
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public:
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enum EventRecipient
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{
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SendToPrivate = 0x01,
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SendToOthers = 0x02
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};
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Q_DECLARE_FLAGS(EventRecipients, EventRecipient)
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private:
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GameEvent *event;
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EventRecipients recipients;
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public:
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GameEventStorageItem(const ::google::protobuf::Message &_event, int _playerId, EventRecipients _recipients);
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~GameEventStorageItem();
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const GameEvent &getGameEvent() const
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{
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return *event;
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}
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EventRecipients getRecipients() const
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{
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return recipients;
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}
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(GameEventStorageItem::EventRecipients)
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class GameEventStorage
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{
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private:
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::google::protobuf::Message *gameEventContext;
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QList<GameEventStorageItem *> gameEventList;
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int privatePlayerId;
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int forcedByJudge = -1;
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bool overwriteOwnership = false;
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public:
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GameEventStorage();
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~GameEventStorage();
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void setGameEventContext(const ::google::protobuf::Message &_gameEventContext);
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::google::protobuf::Message *getGameEventContext() const
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{
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return gameEventContext;
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}
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const QList<GameEventStorageItem *> &getGameEventList() const
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{
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return gameEventList;
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}
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int getPrivatePlayerId() const
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{
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return privatePlayerId;
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}
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void setForcedByJudge(int playerId)
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{
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forcedByJudge = playerId;
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}
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void setOverwriteOwnership(bool shouldOverwriteOwnership)
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{
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overwriteOwnership = shouldOverwriteOwnership;
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}
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void enqueueGameEvent(const ::google::protobuf::Message &event,
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int playerId,
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GameEventStorageItem::EventRecipients recipients = GameEventStorageItem::SendToPrivate |
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GameEventStorageItem::SendToOthers,
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int _privatePlayerId = -1);
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void sendToGame(Server_Game *game);
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};
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class ResponseContainer
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{
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private:
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int cmdId;
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::google::protobuf::Message *responseExtension;
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QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *>> preResponseQueue, postResponseQueue;
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public:
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ResponseContainer(int _cmdId);
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~ResponseContainer();
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int getCmdId() const
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{
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return cmdId;
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}
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void setResponseExtension(::google::protobuf::Message *_responseExtension)
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{
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responseExtension = _responseExtension;
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}
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::google::protobuf::Message *getResponseExtension() const
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{
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return responseExtension;
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}
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void enqueuePreResponseItem(ServerMessage::MessageType type, ::google::protobuf::Message *item)
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{
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preResponseQueue.append(qMakePair(type, item));
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}
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void enqueuePostResponseItem(ServerMessage::MessageType type, ::google::protobuf::Message *item)
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{
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postResponseQueue.append(qMakePair(type, item));
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}
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const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *>> &getPreResponseQueue() const
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{
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return preResponseQueue;
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}
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const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *>> &getPostResponseQueue() const
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{
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return postResponseQueue;
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}
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};
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#endif
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