Cockatrice/common/server/game/server_arrow.cpp
ebbit1q f0c3860032
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squash #6156 (#6161)
* move common server files

* update includes with move

* create participant, move code

* fix linker errors

* fix regressions

* mark function as override to make clang happy

* split out spectator to new file

* forgot to add to cmakelists

* autocompleter picking wrong casing for var name

* clean up forwards declarations in player

* fix includes in game
2025-09-20 14:37:12 +02:00

29 lines
1.1 KiB
C++

#include "server_arrow.h"
#include "pb/serverinfo_arrow.pb.h"
#include "server_card.h"
#include "server_cardzone.h"
#include "server_player.h"
Server_Arrow::Server_Arrow(int _id, Server_Card *_startCard, Server_ArrowTarget *_targetItem, const color &_arrowColor)
: id(_id), startCard(_startCard), targetItem(_targetItem), arrowColor(_arrowColor)
{
}
void Server_Arrow::getInfo(ServerInfo_Arrow *info)
{
info->set_id(id);
info->set_start_player_id(startCard->getZone()->getPlayer()->getPlayerId());
info->set_start_zone(startCard->getZone()->getName().toStdString());
info->set_start_card_id(startCard->getId());
info->mutable_arrow_color()->CopyFrom(arrowColor);
Server_Card *targetCard = qobject_cast<Server_Card *>(targetItem);
if (targetCard) {
info->set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerId());
info->set_target_zone(targetCard->getZone()->getName().toStdString());
info->set_target_card_id(targetCard->getId());
} else
info->set_target_player_id(static_cast<Server_Player *>(targetItem)->getPlayerId());
}