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Previously if you were to reveal the top card, then look at the top x (x > 1) cards, then move them to another zone, the top card would stop being revealed. The issue was that when moving the cards the first card was being revealed, then being moved. I have also fixed an issue too: + reveal top card + scry 4 + grab all cards and move to the first column of available space at the left most of the screen (column 0). Everything is fine. + now try with another column (> 0), you will see that the card order has flipped. This no longer happens. This needs some testing before being merged. I will run the build for a while, right now it feels good though. |
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| .. | ||
| pb | ||
| sfmt | ||
| CMakeLists.txt | ||
| color.h | ||
| decklist.cpp | ||
| decklist.h | ||
| get_pb_extension.cpp | ||
| get_pb_extension.h | ||
| rng_abstract.cpp | ||
| rng_abstract.h | ||
| rng_sfmt.cpp | ||
| rng_sfmt.h | ||
| server_abstractuserinterface.cpp | ||
| server_abstractuserinterface.h | ||
| server_arrow.cpp | ||
| server_arrow.h | ||
| server_arrowtarget.cpp | ||
| server_arrowtarget.h | ||
| server_card.cpp | ||
| server_card.h | ||
| server_cardzone.cpp | ||
| server_cardzone.h | ||
| server_counter.cpp | ||
| server_counter.h | ||
| server_database_interface.cpp | ||
| server_database_interface.h | ||
| server_game.cpp | ||
| server_game.h | ||
| server_metatypes.h | ||
| server_player_reference.h | ||
| server_player.cpp | ||
| server_player.h | ||
| server_protocolhandler.cpp | ||
| server_protocolhandler.h | ||
| server_remoteuserinterface.cpp | ||
| server_remoteuserinterface.h | ||
| server_response_containers.cpp | ||
| server_response_containers.h | ||
| server_room.cpp | ||
| server_room.h | ||
| server.cpp | ||
| server.h | ||
| serverinfo_user_container.cpp | ||
| serverinfo_user_container.h | ||
| user_level.h | ||