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* Fix multi-word type matching in card filters Add phrase matching to StringValue before word-based fallback. Enables searches like t:"time lord" for multi-word creature types. * Use existing typedef * Don't inline lambda * update filter func * Update card type FilterString unit tests * refactor string matcher * update card db test * fix sets count in test * Add regex cache in string matcher * Update cockatrice/src/game/filters/filter_string.cpp * Revert "Add regex cache in string matcher" --------- Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
#include "mocks.h"
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#include "gtest/gtest.h"
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namespace
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{
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TEST(CardDatabaseTest, LoadXml)
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{
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settingsCache = new SettingsCache;
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CardDatabase *db = new CardDatabase;
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// ensure the card database is empty at start
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ASSERT_EQ(0, db->getCardList().size()) << "Cards not empty at start";
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ASSERT_EQ(0, db->getSetList().size()) << "Sets not empty at start";
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ASSERT_EQ(0, db->getAllMainCardTypes().size()) << "Types not empty at start";
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ASSERT_EQ(NotLoaded, db->getLoadStatus()) << "Incorrect status at start";
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// load dummy cards and test result
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db->loadCardDatabases();
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ASSERT_EQ(9, db->getCardList().size()) << "Wrong card count after load";
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ASSERT_EQ(5, db->getSetList().size()) << "Wrong sets count after load";
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ASSERT_EQ(3, db->getAllMainCardTypes().size()) << "Wrong types count after load";
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ASSERT_EQ(Ok, db->getLoadStatus()) << "Wrong status after load";
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// ensure the card database is empty after clear()
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db->clear();
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ASSERT_EQ(0, db->getCardList().size()) << "Cards not empty after clear";
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ASSERT_EQ(0, db->getSetList().size()) << "Sets not empty after clear";
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ASSERT_EQ(0, db->getAllMainCardTypes().size()) << "Types not empty after clear";
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ASSERT_EQ(NotLoaded, db->getLoadStatus()) << "Incorrect status after clear";
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}
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} // namespace
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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} |