Cockatrice/cockatrice/src/window_main.cpp
Max-Wilhelm Bruker 122f8ea916 game menu
2009-11-28 18:35:48 +01:00

251 lines
7.1 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@gmx.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <QtGui>
#include "window_main.h"
#include "dlg_connect.h"
#include "dlg_settings.h"
#include "window_deckeditor.h"
#include "tab_supervisor.h"
void MainWindow::updateTabMenu(QMenu *menu)
{
if (tabMenu)
menuBar()->removeAction(tabMenu->menuAction());
tabMenu = menu;
if (menu)
menuBar()->addMenu(menu);
}
void MainWindow::statusChanged(ClientStatus _status)
{
switch (_status) {
case StatusConnecting:
emit logConnecting(client->peerName());
break;
case StatusDisconnected:
tabSupervisor->stop();
// if (game) {
// zoneLayout->clear();
// delete game;
// game = 0;
// }
aConnect->setEnabled(true);
aDisconnect->setEnabled(false);
// aRestartGame->setEnabled(false);
// aLeaveGame->setEnabled(false);
// phasesToolbar->setActivePhase(-1);
// phasesToolbar->hide();
emit logDisconnected();
break;
case StatusLoggingIn:
emit logConnected();
aConnect->setEnabled(false);
aDisconnect->setEnabled(true);
break;
case StatusLoggedIn: {
tabSupervisor->start(client);
/* if (game) {
zoneLayout->clear();
delete game;
game = 0;
}
aRestartGame->setEnabled(false);
aLeaveGame->setEnabled(false);
phasesToolbar->setActivePhase(-1);
phasesToolbar->hide();
view->hide();
gameSelector->enableGameList();
chatWidget->enableChat();
*/ break;
}
// case StatusPlaying: {
/* chatWidget->disableChat();
aRestartGame->setEnabled(true);
aLeaveGame->setEnabled(true);
phasesToolbar->show();
view->show();
break;
}
*/ default:
break;
}
}
// Actions
void MainWindow::actConnect()
{
DlgConnect dlg(this);
if (dlg.exec())
client->connectToServer(dlg.getHost(), dlg.getPort(), dlg.getPlayerName(), dlg.getPassword());
}
void MainWindow::actDisconnect()
{
client->disconnectFromServer();
}
/*
void MainWindow::actRestartGame()
{
zoneLayout->clear();
game->restartGameDialog();
}
void MainWindow::actLeaveGame()
{
client->leaveGame();
}
*/
void MainWindow::actDeckEditor()
{
WndDeckEditor *deckEditor = new WndDeckEditor(this);
deckEditor->show();
}
void MainWindow::actFullScreen(bool checked)
{
if (checked)
setWindowState(windowState() | Qt::WindowFullScreen);
else
setWindowState(windowState() & ~Qt::WindowFullScreen);
}
void MainWindow::actSettings()
{
DlgSettings dlg(this);
dlg.exec();
}
void MainWindow::actExit()
{
close();
}
void MainWindow::serverTimeout()
{
QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
}
void MainWindow::retranslateUi()
{
setWindowTitle(tr("Cockatrice"));
aConnect->setText(tr("&Connect..."));
aDisconnect->setText(tr("&Disconnect"));
// aRestartGame->setText(tr("&Restart game..."));
// aRestartGame->setShortcut(tr("F2"));
// aLeaveGame->setText(tr("&Leave game"));
aDeckEditor->setText(tr("&Deck editor"));
aFullScreen->setText(tr("&Full screen"));
aFullScreen->setShortcut(tr("Ctrl+F"));
aSettings->setText(tr("&Settings..."));
aExit->setText(tr("&Exit"));
cockatriceMenu->setTitle(tr("&Cockatrice"));
}
void MainWindow::createActions()
{
aConnect = new QAction(this);
connect(aConnect, SIGNAL(triggered()), this, SLOT(actConnect()));
aDisconnect = new QAction(this);
aDisconnect->setEnabled(false);
connect(aDisconnect, SIGNAL(triggered()), this, SLOT(actDisconnect()));
/* aRestartGame = new QAction(this);
aRestartGame->setEnabled(false);
connect(aRestartGame, SIGNAL(triggered()), this, SLOT(actRestartGame()));
aLeaveGame = new QAction(this);
aLeaveGame->setEnabled(false);
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
*/ aDeckEditor = new QAction(this);
connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
aFullScreen = new QAction(this);
aFullScreen->setCheckable(true);
connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
aSettings = new QAction(this);
connect(aSettings, SIGNAL(triggered()), this, SLOT(actSettings()));
aExit = new QAction(this);
connect(aExit, SIGNAL(triggered()), this, SLOT(actExit()));
}
void MainWindow::createMenus()
{
cockatriceMenu = menuBar()->addMenu(QString());
cockatriceMenu->addAction(aConnect);
cockatriceMenu->addAction(aDisconnect);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aDeckEditor);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aFullScreen);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aSettings);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aExit);
}
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), tabMenu(0)
{
QPixmapCache::setCacheLimit(200000);
client = new Client(this);
tabSupervisor = new TabSupervisor;
connect(tabSupervisor, SIGNAL(setMenu(QMenu *)), this, SLOT(updateTabMenu(QMenu *)));
setCentralWidget(tabSupervisor);
/*
connect(this, SIGNAL(logConnecting(QString)), messageLog, SLOT(logConnecting(QString)));
connect(this, SIGNAL(logConnected()), messageLog, SLOT(logConnected()));
connect(this, SIGNAL(logDisconnected()), messageLog, SLOT(logDisconnected()));
connect(client, SIGNAL(logSocketError(const QString &)), messageLog, SLOT(logSocketError(const QString &)));
connect(client, SIGNAL(serverError(ResponseCode)), messageLog, SLOT(logServerError(ResponseCode)));
connect(client, SIGNAL(protocolVersionMismatch(int, int)), messageLog, SLOT(logProtocolVersionMismatch(int, int)));
connect(client, SIGNAL(protocolError()), messageLog, SLOT(logProtocolError()));
*/
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
createActions();
createMenus();
retranslateUi();
resize(900, 700);
}
void MainWindow::closeEvent(QCloseEvent */*event*/)
{
delete tabSupervisor;
}
void MainWindow::changeEvent(QEvent *event)
{
if (event->type() == QEvent::LanguageChange)
retranslateUi();
QMainWindow::changeEvent(event);
}