Files
Cockatrice/libcockatrice_protocol
Lukas Brübach 5cea39a1fc [Protocol] Drop redundant is_tournament from the game-state event
The client already learns a game is a tournament from Event_GameJoined's
ServerInfo_Game.is_tournament, so mirroring it on every Event_GameStateChanged
is dead wire data — nothing on the client reads it. Removed.
2026-09-06 16:15:45 +02:00
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