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* [Models] Mirror custom deck zones in the deck list model DeckListModel now surfaces the custom zones from the deck tree so views can render and edit them alongside criteria groups. The custom-zone bookkeeping that made the model unwieldy is extracted into DeckListModelCustomZones (deck_list_model_custom_zones.h/.cpp), a single self-contained unit owning every "what is / where is a custom zone" decision for the model's shadow tree: - rebuildTree mirrors each custom zone as a DecklistModelSubZoneNode under its board zone, cards flat inside (no further grouping). - The freshly built shadow tree is sorted while the model reset is still open, so views never observe unsorted intermediate order and proxies cannot desync. - Custom zones always sort after criteria groups within a board, regardless of their names. One shared sortWithCustomZonesLast backs both the live sortHelper (which remaps persistent indexes from the movement mapping) and the silent reset-time sortShadowTree. - addCard inserts flat into a custom zone by name and keeps grouping by active criteria for board zones. findCardNode resolves cards in both layouts, legacy top-level zones unchanged. - New IsCustomZoneRole lets views tell zones apart from groups. - Empty custom zones survive row removal. Zone rows themselves are only mutable through the deck tree API. A new deck_list_model_custom_zones_test suite locks the extracted shadow-tree logic (type testing, mirroring, name lookup, and the sort-with-custom-zones-last mapping). No behavior change. * [Models] Route group lookups around mirrored custom zones Group lookups (createNodeIfNeeded, findCardNode) must not resolve a mirrored custom zone that shares the group name. Introduce findGroupChild to search only non-custom children, and make addCard consult the deck tree before falling back to creating a top-level zone so cards added to an un-mirrored custom zone land inside it. mirrorCustomZones now flattens cards nested at any depth into the mirrored zone so no card is left without a model row. Add model behaviour tests (addCard routing, same-name group/zone collision, removeRows guard, empty-zone survival, findCard inside a custom zone) and fix the missing main() in the unit test binaries. * [Models] Fix addCard routing for card-named zones and nested custom zones - hasDeckZone no longer matches board cards that merely share the zone name, which previously caused infinite addCard/rebuildTree recursion - Adding to a custom zone whose deck side holds nested sub-zones appends to the deck tree instead of writing past its direct children --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>