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* [Settings] Shuffle some settings around Took 21 minutes Took 1 hour 25 minutes * [Settings] Camel case everything * Revert debug schema change * Add new classes * Fix card counters writing to global * Fix CI tests * Fix Windows CI * interface() is a protected keyword for MSVC Took 5 minutes Took 5 seconds * [Settings] Keep menu settings on the appearance settings page Leave the 'Menu settings' group box on the appearance settings page for now; relocating it to the user interface settings page will be done in a separate PR. Took 6 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
44 lines
2.3 KiB
C++
44 lines
2.3 KiB
C++
#ifndef COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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#define COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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#include <QString>
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class IInterfaceSettingsProvider
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{
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public:
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virtual ~IInterfaceSettingsProvider() = default;
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[[nodiscard]] virtual bool getUseTearOffMenus() const = 0;
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[[nodiscard]] virtual int getCardViewInitialRowsMax() const = 0;
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[[nodiscard]] virtual int getCardViewExpandedRowsMax() const = 0;
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[[nodiscard]] virtual bool getCloseEmptyCardView() const = 0;
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[[nodiscard]] virtual bool getFocusCardViewSearchBar() const = 0;
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[[nodiscard]] virtual bool getKeepGameChatFocus() const = 0;
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[[nodiscard]] virtual bool getNotificationsEnabled() const = 0;
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[[nodiscard]] virtual bool getSpectatorNotificationsEnabled() const = 0;
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[[nodiscard]] virtual bool getBuddyConnectNotificationsEnabled() const = 0;
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[[nodiscard]] virtual bool getDoubleClickToPlay() const = 0;
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[[nodiscard]] virtual bool getClickPlaysAllSelected() const = 0;
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[[nodiscard]] virtual bool getPlayToStack() const = 0;
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[[nodiscard]] virtual bool getDoNotDeleteArrowsInSubPhases() const = 0;
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[[nodiscard]] virtual int getStartingHandSize() const = 0;
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[[nodiscard]] virtual bool getAnnotateTokens() const = 0;
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[[nodiscard]] virtual bool getShowDragSelectionCount() const = 0;
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[[nodiscard]] virtual bool getShowTotalSelectionCount() const = 0;
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[[nodiscard]] virtual int getTallyType() const = 0;
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[[nodiscard]] virtual bool getHorizontalHand() const = 0;
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[[nodiscard]] virtual bool getInvertVerticalCoordinate() const = 0;
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[[nodiscard]] virtual int getMinPlayersForMultiColumnLayout() const = 0;
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[[nodiscard]] virtual int getRewindBufferingMs() const = 0;
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[[nodiscard]] virtual qreal getFastForwardSpeed() const = 0;
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[[nodiscard]] virtual bool getLeftJustified() const = 0;
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[[nodiscard]] virtual int getZoneViewGroupByIndex() const = 0;
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[[nodiscard]] virtual int getZoneViewSortByIndex() const = 0;
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[[nodiscard]] virtual bool getZoneViewPileView() const = 0;
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[[nodiscard]] virtual bool getShowStatusBar() const = 0;
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[[nodiscard]] virtual bool getShowShortcuts() const = 0;
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[[nodiscard]] virtual bool getShowGameSelectorFilterToolbar() const = 0;
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};
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#endif // COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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