BruebachL
adff828415
Move models to lib ( #6274 )
...
* Move models to own library.
Took 35 minutes
Took 22 minutes
* Adjust CMakeLists
Took 20 seconds
* Reformat CMakeLists.
Took 2 minutes
* Revert "Reformat CMakeLists."
This reverts commit db5982ad1c .
Took 55 seconds
* Lint an include
Took 17 minutes
Took 9 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-05 18:33:40 +01:00
RickyRister
636aa72141
Remove redundant prefix from libcockatrice_card folders ( #6237 )
...
Took 28 minutes
2025-10-09 23:09:20 +02:00
BruebachL
474c1d0d89
[Move refactor] Move dialogs to interface/widgets/ ( #6234 )
...
* Move dialogs/ underneath interface/widgets since QDialog inherits from QWidget.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 15:25:18 +02:00
BruebachL
b8983f27ab
[Move refactor] Move tabs to interface/widgets ( #6235 )
...
* Move tabs to interface/widgets.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 14:51:47 +02:00
BruebachL
d9c65d4ae0
[Move refactor] Reparent orphan classes ( #6236 )
...
* Move orphaned classes to their correct parent folders.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 14:15:19 +02:00
BruebachL
1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. ( #6212 )
...
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00
BruebachL
d31b044529
[Card DB] Split out database loading and querying from main class ( #6175 )
...
* Simplify add card.
Took 25 minutes
Took 8 minutes
# Commit time for manual adjustment:
# Took 16 minutes
Took 7 seconds
* Refactor out db loading from card db.
Took 39 minutes
Took 9 minutes
Took 2 minutes
Took 17 seconds
* Refactor out db queries from card db.
Took 42 minutes
* Lint.
Took 3 minutes
* I guess.
Took 7 minutes
* Tests.
Took 15 minutes
* I don't understand this.
Took 9 minutes
* fix linker errors
* Rename to querier and promote to QObject
Took 39 minutes
* Lint.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-09-27 00:27:15 +02:00
ebbit1q
17dcaf9afa
squash #6158 ( #6160 )
...
* move message_log_widget to game
* move files
* update headers
* fix cmakelists
* oracle fixes
* split implementation out to cpp
* fix recursive import
* fix main file
* format
2025-09-20 14:35:52 +02:00
RickyRister
7ac22a6ce8
Move cards and filters folder out of game ( #6145 )
...
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* big move
* also move game_specific_terms
* fix imports
* alphabetize cmake
* fix build failure
* create database folder and move files into it
* fix includes
* run formatter
2025-09-16 12:02:57 +02:00
BruebachL
9601a1fa4e
Player refactor ( #6112 )
...
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* Player refactor.
Took 1 hour 43 minutes
Took 1 minute
Took 23 seconds
* Tiny lint.
Took 3 minutes
* Hook up tap logic again.
Took 13 minutes
* Fix an include.
Took 3 minutes
* Stuff.
Took 6 minutes
* Fix typo.
Took 7 minutes
* Include.
Took 1 minute
* Reorganize method/variable definitions, remove unused ones.
Took 1 hour 8 minutes
Took 24 seconds
* Clean up some unused imports.
Took 6 minutes
* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.
Took 37 minutes
* Connect player->openDeckEditor signal directly in the player constructor
Took 6 minutes
* Emit openDeckEditor signal in player_actions again.
Took 3 minutes
* Do to-do's
Took 3 hours 32 minutes
* Lint.
Took 3 minutes
* Lint again.
Took 2 minutes
* Fix include.
Took 32 minutes
* The stack should ensure card visibility.
Took 21 minutes
* Fine, the game can remember the tab.
Took 10 minutes
Took 21 seconds
Took 9 seconds
* zoneId is a dynamic gameplay property and thus belongs in player.cpp
Took 11 minutes
Took 19 seconds
* Signal view removal, addition.
Took 5 minutes
* Ensure all players are considered local in local game.
Took 10 minutes
* ENSURE they are.
Took 8 minutes
* Bounds check data sent by QAction()
Took 54 minutes
* Move comment.
Took 20 seconds
* Reimplement logging category for game_event_handler.cpp, remove linebreaks.
Took 36 seconds
* PlayerGraphicsItem is responsible for retranslateUi, not Player.
Took 14 seconds
* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action
Took 54 seconds
* Comment spacing.
Took 43 seconds
* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.
Took 7 minutes
Took 14 seconds
* Remove unused player_logger.cpp
Took 2 minutes
* Query local game state correctly from tab_supervisor again
Took 3 minutes
* Revert Deck legality checker.
Took 3 minutes
* Instantiate menu before graphics item.
Took 1 hour 5 minutes
Took 55 minutes
* Differentiate games and replays.
Took 9 seconds
* Lint.
Took 10 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-10 18:49:33 -04:00
BruebachL
b8e545bfa4
Move game state and event handling out of tab_game and into separate classes ( #6090 )
...
* Move game state and event handling out of tab_game and into separate classes.
Took 6 hours 38 minutes
Took 23 seconds
* Meta Info
Took 14 hours 36 minutes
* Properly respond to game started again.
Took 49 minutes
* Hook up the message log widgets to game events again.
Took 33 minutes
Took 7 seconds
* Lint.
Took 4 minutes
* Hook up playerListWidget.
Took 1 hour 2 minutes
Took 10 seconds
* Hook up playerListWidget properly.
Took 1 hour 17 minutes
* Fix regressions.
Took 17 minutes
Took 9 seconds
* Log the local player joining too.
Took 2 minutes
* Connect some player signals unrelated to this refactor again.
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-10 18:40:29 -04:00
RickyRister
a9b3be33e0
Refactor: Represent cardName + providerId with CardRef struct ( #6039 )
...
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* card_ref.h
* update CardDatabase signatures
* make everything compile
* rename methods
* add docs
* mark stuff const
* set cardRef in CardItem
* cleanup
* fix build failure
* Fix builds on mac
---------
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-07-15 22:14:02 -04:00
BruebachL
e05dad4267
Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby ( #6030 )
...
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* Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby.
Took 3 hours 34 minutes
Took 9 seconds
Took 12 seconds
* Properly set quantities.
Took 11 minutes
* Warnings.
Took 5 minutes
* Static regexes.
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Category loggings and better warnings.
Took 18 minutes
Took 42 seconds
* use loadFromStream_Plain instead of manually adding CardNodes to the DeckList.
Took 30 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-07-14 23:12:25 -04:00
RickyRister
50d3dfb98b
Load deck from clipboard in Game Lobby ( #5950 )
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2025-05-20 10:36:17 -04:00
RickyRister
d729df5cba
Add missing shortcuts for Game Lobby buttons ( #5951 )
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2025-05-19 08:09:03 -04:00
RickyRister
b4024ee552
Refactor DeckViewContainer ( #5830 )
2025-04-15 22:10:24 +00:00
RickyRister
4a68d9d3ea
Use QMessageBox::question for force start confirmation ( #5811 )
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2025-04-08 10:24:05 +02:00
RickyRister
d17523ff17
Add confirmation dialog for force start ( #5797 )
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2025-04-06 12:39:08 +02:00
BruebachL
3620664a9f
Cache correct providerId cards on deck load ( #5668 )
...
* Implement new method for DeckList to return cardlist with providerId, a new carddatabase method to fetch a cardlist with name and providerId and changed PictureLoader to use providerId versions of cards for caching.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-02-28 11:10:06 -05:00
RickyRister
4543038fd8
add "open in deck editor" to VDS right-click menu ( #5634 )
2025-02-25 18:35:56 -05:00
RickyRister
21e22ed5fb
Destroy VDS in game lobby once game starts ( #5643 )
...
* push back setting change
* rename method and make it public
* destroy vds on game start
2025-02-25 18:31:44 -05:00
RickyRister
23223e10b5
actually delete VDS when hiding it in game lobby ( #5572 )
2025-02-07 05:20:42 +00:00
RickyRister
d951b082c4
Add setting to hide visual deck storage in game lobby ( #5570 )
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2025-02-06 13:44:33 +00:00
BruebachL
724db755af
Hide load from remote button in local games ( #5499 )
...
* Hide load from remote button in local games.
* Minor fix
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-01-19 12:59:33 +00:00
BruebachL
ec0caaf421
Give deckList a signal to emit when the tags change and hook up the display widget to that. ( #5497 )
...
* Give deckList a signal to emit when the tags change and hook up the display widget to that.
* Reload from file when loading a visual deck to ensure latest changes propagate to the decklist.
* Eliminate loadVisualDeck and use loadDeckFromFile instead.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-01-19 12:32:39 +00:00
RickyRister
ca2d438cda
fix sideboard not being re-locked on load deck ( #5486 )
2025-01-17 05:25:01 +00:00
RickyRister
ee938342f3
Change visible buttons in game lobby depending on if deck is loaded ( #5480 )
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* rename method
* delete unused method
* refactor
* increase margins
* change visible buttons depending on if deck is loaded
* correctly send the ReadyStart command on unload
* fix force start button still being visible
2025-01-17 04:52:33 +00:00
RickyRister
686645c1e4
refactor DeckViewContainer into own file ( #5455 )
...
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* cut-and-paste
* remove some includes
* move refreshShortcuts
* move deck_view into src/game/deckview
* move deck_view_container to src/game/deckview
* fix build failure
2025-01-14 07:00:09 +00:00