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DawnFire42 2026-03-16 22:54:31 -04:00 committed by GitHub
commit fd9cdd822c
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GPG Key ID: B5690EEEBB952194
8 changed files with 101 additions and 51 deletions

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@ -562,10 +562,10 @@ private:
ShortcutGroup::Move_selected)},
{"Player/aPlayFacedown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
parseSequenceString(""),
ShortcutGroup::Move_selected)},
{"Player/aPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield"),
parseSequenceString(""),
ShortcutGroup::Move_selected)},
ShortcutGroup::Playing_Area)},
{"Player/aMoveToTable", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield"),
parseSequenceString(""),
ShortcutGroup::Move_selected)},
{"Player/aViewHand",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::View)},
{"Player/aViewGraveyard",

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@ -9,17 +9,20 @@
enum CardMenuActionType
{
// Per-card attribute actions (must be <= cmClone for cardMenuAction() dispatch)
cmTap,
cmUntap,
cmDoesntUntap,
cmFlip,
cmPeek,
cmClone,
// Move actions (must be > cmClone for cardMenuAction() dispatch)
cmMoveToTopLibrary,
cmMoveToBottomLibrary,
cmMoveToHand,
cmMoveToGraveyard,
cmMoveToExile
cmMoveToExile,
cmMoveToTable
};
#endif // COCKATRICE_CARD_MENU_ACTION_TYPE_H

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@ -146,11 +146,10 @@ void CardMenu::createTableMenu(bool canModifyCard)
{
// Card is on the battlefield
if (!canModifyCard) {
addAction(aDrawArrow);
addSeparator();
addRelatedCardView();
addRelatedCardActions();
addSeparator();
addAction(aDrawArrow);
addSeparator();
addAction(aClone);
addSeparator();
@ -165,10 +164,9 @@ void CardMenu::createTableMenu(bool canModifyCard)
if (card->getFaceDown()) {
addAction(aPeek);
}
addRelatedCardView();
addRelatedCardActions();
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addSeparator();
addAction(aAttach);
if (card->getAttachedTo()) {
@ -179,9 +177,6 @@ void CardMenu::createTableMenu(bool canModifyCard)
addMenu(new PtMenu(player));
addAction(aSetAnnotation);
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addSeparator();
addAction(aSelectAll);
addAction(aSelectRow);
@ -197,27 +192,35 @@ void CardMenu::createTableMenu(bool canModifyCard)
}
addSeparator();
addMenu(mCardCounters);
addRelatedCardView();
addRelatedCardActions();
}
void CardMenu::createStackMenu(bool canModifyCard)
{
// Card is on the stack
if (canModifyCard) {
addAction(aAttach);
if (!canModifyCard) {
addAction(aDrawArrow);
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addSeparator();
addAction(aSelectAll);
} else {
addAction(aDrawArrow);
addRelatedCardView();
addRelatedCardActions();
addSeparator();
addAction(aClone);
addSeparator();
addAction(aSelectAll);
return;
}
addAction(aPlay);
addAction(aPlayFacedown);
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addSeparator();
addAction(aAttach);
addAction(aDrawArrow);
addSeparator();
addAction(aSelectAll);
addRelatedCardView();
addRelatedCardActions();
}
@ -225,29 +228,30 @@ void CardMenu::createStackMenu(bool canModifyCard)
void CardMenu::createGraveyardOrExileMenu(bool canModifyCard)
{
// Card is in the graveyard or exile
if (canModifyCard) {
addAction(aPlay);
addAction(aPlayFacedown);
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addSeparator();
addAction(aSelectAll);
addAction(aSelectColumn);
addSeparator();
addAction(aAttach);
if (!canModifyCard) {
addAction(aDrawArrow);
} else {
addSeparator();
addRelatedCardView();
addRelatedCardActions();
addSeparator();
addAction(aClone);
addSeparator();
addAction(aSelectAll);
addAction(aSelectColumn);
addSeparator();
addAction(aDrawArrow);
return;
}
addAction(aPlay);
addAction(aPlayFacedown);
addSeparator();
addAction(aClone);
addMenu(new MoveMenu(player));
addSeparator();
addAction(aAttach);
addAction(aDrawArrow);
addSeparator();
addAction(aSelectAll);
addAction(aSelectColumn);
addRelatedCardView();
addRelatedCardActions();
}

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@ -17,6 +17,8 @@ MoveMenu::MoveMenu(Player *player) : QMenu(tr("Move to"))
aMoveToGraveyard->setData(cmMoveToGraveyard);
aMoveToExile = new QAction(this);
aMoveToExile->setData(cmMoveToExile);
aMoveToTable = new QAction(this);
aMoveToTable->setData(cmMoveToTable);
connect(aMoveToTopLibrary, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
connect(aMoveToBottomLibrary, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
@ -25,11 +27,14 @@ MoveMenu::MoveMenu(Player *player) : QMenu(tr("Move to"))
connect(aMoveToHand, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
connect(aMoveToGraveyard, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
connect(aMoveToExile, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
connect(aMoveToTable, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
addAction(aMoveToTopLibrary);
addAction(aMoveToXfromTopOfLibrary);
addAction(aMoveToBottomLibrary);
addSeparator();
addAction(aMoveToTable);
addSeparator();
addAction(aMoveToHand);
addSeparator();
addAction(aMoveToGraveyard);
@ -50,6 +55,7 @@ void MoveMenu::setShortcutsActive()
aMoveToHand->setShortcuts(shortcuts.getShortcut("Player/aMoveToHand"));
aMoveToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveToGraveyard"));
aMoveToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveToExile"));
aMoveToTable->setShortcuts(shortcuts.getShortcut("Player/aMoveToTable"));
}
void MoveMenu::retranslateUi()
@ -59,5 +65,6 @@ void MoveMenu::retranslateUi()
aMoveToBottomLibrary->setText(tr("&Bottom of library in random order"));
aMoveToHand->setText(tr("&Hand"));
aMoveToGraveyard->setText(tr("&Graveyard"));
aMoveToTable->setText(tr("T&able"));
aMoveToExile->setText(tr("&Exile"));
}

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@ -23,6 +23,7 @@ public:
QAction *aMoveToBottomLibrary = nullptr;
QAction *aMoveToHand = nullptr;
QAction *aMoveToTable = nullptr;
QAction *aMoveToGraveyard = nullptr;
QAction *aMoveToExile = nullptr;
};

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@ -75,7 +75,7 @@ void PlayerActions::playCard(CardItem *card, bool faceDown)
cmd.set_y(0);
} else {
tableRow = faceDown ? 2 : info.getUiAttributes().tableRow;
QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow));
QPoint gridPoint = QPoint(-1, TableZone::tableRowToGridY(tableRow));
cardToMove->set_face_down(faceDown);
if (!faceDown) {
cardToMove->set_pt(info.getPowTough().toStdString());
@ -114,12 +114,7 @@ void PlayerActions::playCardToTable(const CardItem *card, bool faceDown)
const CardInfo &info = exactCard.getInfo();
int tableRow = faceDown ? 2 : info.getUiAttributes().tableRow;
// default instant/sorcery cards to the noncreatures row
if (tableRow > 2) {
tableRow = 1;
}
QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow));
QPoint gridPoint = QPoint(-1, TableZone::tableRowToGridY(tableRow));
cardToMove->set_face_down(faceDown);
if (!faceDown) {
cardToMove->set_pt(info.getPowTough().toStdString());
@ -869,7 +864,7 @@ void PlayerActions::actCreateToken()
ExactCard correctedCard = CardDatabaseManager::query()->guessCard({lastTokenInfo.name, lastTokenInfo.providerId});
if (correctedCard) {
lastTokenInfo.name = correctedCard.getName();
lastTokenTableRow = TableZone::clampValidTableRow(2 - correctedCard.getInfo().getUiAttributes().tableRow);
lastTokenTableRow = TableZone::tableRowToGridY(correctedCard.getInfo().getUiAttributes().tableRow);
if (lastTokenInfo.pt.isEmpty()) {
lastTokenInfo.pt = correctedCard.getInfo().getPowTough();
}
@ -920,7 +915,7 @@ void PlayerActions::setLastToken(CardInfoPtr cardInfo)
.providerId =
SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardInfo->getName())};
lastTokenTableRow = TableZone::clampValidTableRow(2 - cardInfo->getUiAttributes().tableRow);
lastTokenTableRow = TableZone::tableRowToGridY(cardInfo->getUiAttributes().tableRow);
utilityMenu->setAndEnableCreateAnotherTokenAction(tr("C&reate another %1 token").arg(lastTokenInfo.name));
}
@ -1088,9 +1083,7 @@ void PlayerActions::createCard(const CardItem *sourceCard,
return;
}
// get the target token's location
// TODO: Define this QPoint into its own function along with the one below
QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - cardInfo->getUiAttributes().tableRow));
QPoint gridPoint = QPoint(-1, TableZone::tableRowToGridY(cardInfo->getUiAttributes().tableRow));
// create the token for the related card
Command_CreateToken cmd;
@ -1933,6 +1926,33 @@ void PlayerActions::cardMenuAction()
commandList.append(cmd);
break;
}
case cmMoveToTable: {
for (const auto &card : cardList) {
auto *cmd = new Command_MoveCard;
cmd->set_start_player_id(startPlayerId);
cmd->set_start_zone(startZone.toStdString());
cmd->set_target_player_id(player->getPlayerInfo()->getId());
cmd->set_target_zone(ZoneNames::TABLE);
cmd->set_x(-1);
CardToMove *ctm = cmd->mutable_cards_to_move()->add_card();
ctm->set_card_id(card->getId());
ctm->set_face_down(false);
int tableRow = 0;
ExactCard exactCard = card->getCard();
if (exactCard) {
const CardInfo &info = exactCard.getInfo();
tableRow = info.getUiAttributes().tableRow;
ctm->set_pt(info.getPowTough().toStdString());
ctm->set_tapped(info.getUiAttributes().cipt);
}
cmd->set_y(TableZone::tableRowToGridY(tableRow));
commandList.append(cmd);
}
break;
}
default:
break;
}

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@ -382,3 +382,11 @@ int TableZone::clampValidTableRow(const int row)
return TABLEROWS - 1;
return row;
}
int TableZone::tableRowToGridY(int tableRow)
{
if (tableRow > 2) {
tableRow = 1;
}
return clampValidTableRow(2 - tableRow);
}

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@ -151,6 +151,13 @@ public:
static int clampValidTableRow(const int row);
/**
* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
* instants/sorceries) default to the noncreatures row.
*/
static int tableRowToGridY(int tableRow);
/**
Resizes the TableZone in case CardItems are within or
outside of the TableZone constraints.