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https://github.com/Cockatrice/Cockatrice.git
synced 2026-03-21 17:55:21 -05:00
Allow Judges to see all information, regardless of room settings (#5053)
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parent
e2ab8db958
commit
b7fbc12ac0
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@ -152,7 +152,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
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stack = new StackZone(this, (int)table->boundingRect().height(), this);
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hand = new HandZone(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()),
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hand = new HandZone(this, _local || _judge || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()),
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(int)table->boundingRect().height(), this);
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connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
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connect(handCounter, SIGNAL(showContextMenu(const QPoint &)), hand, SLOT(showContextMenu(const QPoint &)));
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@ -323,11 +323,15 @@ void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAs
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info->set_name(name.toStdString());
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info->set_type(type);
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info->set_with_coords(has_coords);
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info->set_card_count(cards.size());
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info->set_card_count(static_cast<int>(cards.size()));
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info->set_always_reveal_top_card(alwaysRevealTopCard);
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info->set_always_look_at_top_card(alwaysLookAtTopCard);
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if ((((playerWhosAsking == player) || omniscient) && (type != ServerInfo_Zone::HiddenZone)) ||
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((playerWhosAsking != player) && (type == ServerInfo_Zone::PublicZone))) {
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const auto selfPlayerAsking = playerWhosAsking == player || omniscient;
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const auto zonesSelfCanSee = type != ServerInfo_Zone::HiddenZone;
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const auto otherPlayerAsking = playerWhosAsking != player;
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const auto zonesOthersCanSee = type == ServerInfo_Zone::PublicZone;
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if ((selfPlayerAsking && zonesSelfCanSee) || (otherPlayerAsking && zonesOthersCanSee)) {
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QListIterator<Server_Card *> cardIterator(cards);
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while (cardIterator.hasNext())
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cardIterator.next()->getInfo(info->add_card_list());
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@ -276,7 +276,7 @@ void Server_Game::sendGameStateToPlayers()
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{
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// game state information for replay and omniscient spectators
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Event_GameStateChanged omniscientEvent;
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createGameStateChangedEvent(&omniscientEvent, 0, true, false);
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createGameStateChangedEvent(&omniscientEvent, nullptr, true, false);
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GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
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replayCont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
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@ -287,18 +287,19 @@ void Server_Game::sendGameStateToPlayers()
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// If spectators are not omniscient, we need an additional createGameStateChangedEvent call, otherwise we can use
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// the data we used for the replay. All spectators are equal, so we don't need to make a createGameStateChangedEvent
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// call for each one.
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Event_GameStateChanged spectatorEvent;
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if (spectatorsSeeEverything)
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spectatorEvent = omniscientEvent;
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else
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createGameStateChangedEvent(&spectatorEvent, 0, false, false);
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Event_GameStateChanged spectatorNormalEvent;
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createGameStateChangedEvent(&spectatorNormalEvent, nullptr, false, false);
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// send game state info to clients according to their role in the game
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for (Server_Player *player : players.values()) {
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GameEventContainer *gec;
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if (player->getSpectator())
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gec = prepareGameEvent(spectatorEvent, -1);
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else {
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if (player->getSpectator()) {
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if (spectatorsSeeEverything || player->getJudge()) {
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gec = prepareGameEvent(omniscientEvent, -1);
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} else {
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gec = prepareGameEvent(spectatorNormalEvent, -1);
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}
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} else {
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Event_GameStateChanged event;
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createGameStateChangedEvent(&event, player, false, false);
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@ -341,7 +342,7 @@ void Server_Game::doStartGameIfReady()
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gameInfo->set_started(false);
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Event_GameStateChanged omniscientEvent;
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createGameStateChangedEvent(&omniscientEvent, 0, true, true);
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createGameStateChangedEvent(&omniscientEvent, nullptr, true, true);
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GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
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replayCont->set_seconds_elapsed(0);
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@ -711,7 +712,8 @@ void Server_Game::createGameJoinedEvent(Server_Player *player, ResponseContainer
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event2.set_active_phase(activePhase);
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for (auto *_player : players.values()) {
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_player->getInfo(event2.add_player_list(), _player, _player->getSpectator() && spectatorsSeeEverything, true);
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_player->getInfo(event2.add_player_list(), _player,
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(_player->getSpectator() && (spectatorsSeeEverything || _player->getJudge())), true);
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}
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rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, prepareGameEvent(event2, -1));
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@ -725,8 +727,8 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont,
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cont->set_game_id(gameId);
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for (Server_Player *player : players.values()) {
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const bool playerPrivate =
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(player->getPlayerId() == privatePlayerId) || (player->getSpectator() && spectatorsSeeEverything);
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const bool playerPrivate = (player->getPlayerId() == privatePlayerId) ||
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(player->getSpectator() && (spectatorsSeeEverything || player->getJudge()));
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if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) ||
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(recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate))
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player->sendGameEvent(*cont);
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@ -2085,6 +2085,10 @@ Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer
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zone->addWritePermission(cmd.player_id());
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}
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if (getJudge()) {
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ges.setOverwriteOwnership(true);
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}
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ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, cmd.player_id());
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ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
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} else {
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@ -53,17 +53,21 @@ void GameEventStorage::sendToGame(Server_Game *game)
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if (gameEventList.isEmpty())
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return;
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GameEventContainer *contPrivate = new GameEventContainer;
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GameEventContainer *contOthers = new GameEventContainer;
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auto *contPrivate = new GameEventContainer;
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auto *contOthers = new GameEventContainer;
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int id = privatePlayerId;
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if (forcedByJudge != -1) {
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contPrivate->set_forced_by_judge(forcedByJudge);
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contOthers->set_forced_by_judge(forcedByJudge);
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id = forcedByJudge;
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if (overwriteOwnership) {
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id = forcedByJudge;
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setOverwriteOwnership(false);
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}
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}
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for (int i = 0; i < gameEventList.size(); ++i) {
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const GameEvent &event = gameEventList[i]->getGameEvent();
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const GameEventStorageItem::EventRecipients recipients = gameEventList[i]->getRecipients();
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for (const auto &i : gameEventList) {
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const GameEvent &event = i->getGameEvent();
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const GameEventStorageItem::EventRecipients recipients = i->getRecipients();
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if (recipients.testFlag(GameEventStorageItem::SendToPrivate))
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contPrivate->add_event_list()->CopyFrom(event);
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if (recipients.testFlag(GameEventStorageItem::SendToOthers))
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@ -50,6 +50,7 @@ private:
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QList<GameEventStorageItem *> gameEventList;
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int privatePlayerId;
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int forcedByJudge = -1;
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bool overwriteOwnership = false;
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public:
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GameEventStorage();
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@ -72,6 +73,10 @@ public:
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{
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forcedByJudge = playerId;
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}
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void setOverwriteOwnership(bool shouldOverwriteOwnership)
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{
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overwriteOwnership = shouldOverwriteOwnership;
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}
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void enqueueGameEvent(const ::google::protobuf::Message &event,
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int playerId,
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