Update cockatrice/src/interface/widgets/tabs/tab_game.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
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BruebachL 2026-01-24 12:51:20 +01:00 committed by GitHub
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@ -218,12 +218,13 @@ void TabGame::finishTutorialInitialization()
tr("Let's go over them quickly, left-to-right.\n\nThe phase toolbar\nThe player area\nThe battlefield")});
gamePlaySequence.addStep(
{gamePlayAreaWidget,
tr("First up, is the phase toolbar. This toolbar shows the current phase of the turn. You "
"can advance it by pressing\n\n- Tab (simply advances the phase)\n- Ctrl+Space (advances "
"the phase and performes any associated actions)\n- Clicking directly on the phase you "
"want to change to.\n\nYou can also pass the turn here, although, you should note that "
"most players prefer you simply leave your turn on the end step and allow them to "
"'take' the turn from you by pressing 'Next turn' themselves.")});
tr("First up, is the phase toolbar. This toolbar shows the current phase of the turn. You can advance it by "
"pressing\n\n"
"- Tab (simply advances the phase)\n"
"- Ctrl+Space (advances the phase and performes any associated actions)\n"
"- Clicking directly on the phase you want to change to.\n\n"
"You can also pass the turn here, although, you should note that most players prefer you simply leave your "
"turn on the end step and allow them to 'take' the turn from you by pressing 'Next turn' themselves.")});
gamePlaySequence.addStep({gamePlayAreaWidget, tr("Next up, is your player area.\n\nHere you can find:\n\n- Your "
"avatar\n- Your life-counter\n- Various counters you can use to "
"track temporary resources (i.e. mana)\n- Your "