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Update cockatrice/src/interface/widgets/tabs/tab_game.cpp
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
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@ -218,12 +218,13 @@ void TabGame::finishTutorialInitialization()
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tr("Let's go over them quickly, left-to-right.\n\nThe phase toolbar\nThe player area\nThe battlefield")});
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gamePlaySequence.addStep(
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{gamePlayAreaWidget,
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tr("First up, is the phase toolbar. This toolbar shows the current phase of the turn. You "
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"can advance it by pressing\n\n- Tab (simply advances the phase)\n- Ctrl+Space (advances "
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"the phase and performes any associated actions)\n- Clicking directly on the phase you "
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"want to change to.\n\nYou can also pass the turn here, although, you should note that "
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"most players prefer you simply leave your turn on the end step and allow them to "
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"'take' the turn from you by pressing 'Next turn' themselves.")});
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tr("First up, is the phase toolbar. This toolbar shows the current phase of the turn. You can advance it by "
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"pressing\n\n"
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"- Tab (simply advances the phase)\n"
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"- Ctrl+Space (advances the phase and performes any associated actions)\n"
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"- Clicking directly on the phase you want to change to.\n\n"
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"You can also pass the turn here, although, you should note that most players prefer you simply leave your "
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"turn on the end step and allow them to 'take' the turn from you by pressing 'Next turn' themselves.")});
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gamePlaySequence.addStep({gamePlayAreaWidget, tr("Next up, is your player area.\n\nHere you can find:\n\n- Your "
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"avatar\n- Your life-counter\n- Various counters you can use to "
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"track temporary resources (i.e. mana)\n- Your "
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