From a90997353bfa76435a91b78ede8e2e6189f84cf9 Mon Sep 17 00:00:00 2001 From: RickyRister <42636155+RickyRister@users.noreply.github.com> Date: Sun, 22 Feb 2026 16:33:08 -0800 Subject: [PATCH] [TabGame] Fix concede removing player without waiting for server (#6622) --- cockatrice/src/interface/widgets/tabs/tab_game.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/cockatrice/src/interface/widgets/tabs/tab_game.cpp b/cockatrice/src/interface/widgets/tabs/tab_game.cpp index e4a11f979..fae9dffe5 100644 --- a/cockatrice/src/interface/widgets/tabs/tab_game.cpp +++ b/cockatrice/src/interface/widgets/tabs/tab_game.cpp @@ -488,14 +488,12 @@ void TabGame::actConcede() QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) return; emit game->getPlayerManager()->activeLocalPlayerConceded(); - player->setConceded(true); } else { if (QMessageBox::question(this, tr("Unconcede"), tr("You have already conceded. Do you want to return to this game?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) return; emit game->getPlayerManager()->activeLocalPlayerUnconceded(); - player->setConceded(false); } }