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single player fix
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@@ -234,7 +234,7 @@ void Server_Game::removePlayer(Server_Player *player)
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void Server_Game::setActivePlayer(int _activePlayer)
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{
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activePlayer = _activePlayer;
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sendGameEvent(new Event_SetActivePlayer(-1, activePlayer));
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sendGameEvent(new Event_SetActivePlayer(activePlayer, activePlayer));
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setActivePhase(0);
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}
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