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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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@@ -7,6 +7,11 @@ class Server_RemoteUserInterface : public Server_AbstractUserInterface {
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public:
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Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer) : Server_AbstractUserInterface(_server, _userInfoContainer) { }
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int getLastCommandTime() const { return 0; }
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void playerRemovedFromGame(Server_Game * /*game*/) { }
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void playerAddedToGame(int /*gameId*/, int /*roomId*/, int /*playerId*/) { }
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void sendProtocolItem(const Response &item);
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void sendProtocolItem(const SessionEvent &item);
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void sendProtocolItem(const GameEventContainer &item);
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