[Game] Refactor options in DlgMoveTopCardsUntil into struct

This commit is contained in:
RickyRister 2026-03-18 02:29:59 -07:00
parent c5cd7d8700
commit 5cc21f591d
4 changed files with 30 additions and 34 deletions

View File

@ -12,8 +12,7 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/filters/filter_string.h>
DlgMoveTopCardsUntil::DlgMoveTopCardsUntil(QWidget *parent, QStringList exprs, uint _numberOfHits, bool autoPlay)
: QDialog(parent)
DlgMoveTopCardsUntil::DlgMoveTopCardsUntil(QWidget *parent, const MoveTopCardsUntilOptions &options) : QDialog(parent)
{
exprLabel = new QLabel(tr("Card name (or search expressions):"));
@ -21,13 +20,13 @@ DlgMoveTopCardsUntil::DlgMoveTopCardsUntil(QWidget *parent, QStringList exprs, u
exprComboBox->setFocus();
exprComboBox->setEditable(true);
exprComboBox->setInsertPolicy(QComboBox::InsertAtTop);
exprComboBox->insertItems(0, exprs);
exprComboBox->insertItems(0, options.exprs);
exprLabel->setBuddy(exprComboBox);
numberOfHitsLabel = new QLabel(tr("Number of hits:"));
numberOfHitsEdit = new QSpinBox(this);
numberOfHitsEdit->setRange(1, 99);
numberOfHitsEdit->setValue(_numberOfHits);
numberOfHitsEdit->setValue(options.numberOfHits);
numberOfHitsLabel->setBuddy(numberOfHitsEdit);
auto *grid = new QGridLayout;
@ -35,7 +34,7 @@ DlgMoveTopCardsUntil::DlgMoveTopCardsUntil(QWidget *parent, QStringList exprs, u
grid->addWidget(numberOfHitsEdit, 0, 1);
autoPlayCheckBox = new QCheckBox(tr("Auto play hits"));
autoPlayCheckBox->setChecked(autoPlay);
autoPlayCheckBox->setChecked(options.autoPlay);
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(buttonBox, &QDialogButtonBox::accepted, this, &DlgMoveTopCardsUntil::validateAndAccept);
@ -118,6 +117,13 @@ QString DlgMoveTopCardsUntil::getExpr() const
return exprComboBox->currentText();
}
MoveTopCardsUntilOptions DlgMoveTopCardsUntil::getOptions() const
{
return {.exprs = getExprs(),
.numberOfHits = numberOfHitsEdit->text().toInt(),
.autoPlay = autoPlayCheckBox->isChecked()};
}
QStringList DlgMoveTopCardsUntil::getExprs() const
{
QStringList exprs;
@ -125,14 +131,4 @@ QStringList DlgMoveTopCardsUntil::getExprs() const
exprs.append(exprComboBox->itemText(i));
}
return exprs;
}
uint DlgMoveTopCardsUntil::getNumberOfHits() const
{
return numberOfHitsEdit->text().toUInt();
}
bool DlgMoveTopCardsUntil::isAutoPlay() const
{
return autoPlayCheckBox->isChecked();
}
}

View File

@ -16,6 +16,13 @@
class FilterString;
struct MoveTopCardsUntilOptions
{
QStringList exprs = {};
int numberOfHits = 1;
bool autoPlay = false;
};
class DlgMoveTopCardsUntil : public QDialog
{
Q_OBJECT
@ -29,15 +36,12 @@ class DlgMoveTopCardsUntil : public QDialog
void validateAndAccept();
bool validateMatchExists(const FilterString &filterString);
public:
explicit DlgMoveTopCardsUntil(QWidget *parent = nullptr,
QStringList exprs = QStringList(),
uint numberOfHits = 1,
bool autoPlay = false);
[[nodiscard]] QString getExpr() const;
[[nodiscard]] QStringList getExprs() const;
[[nodiscard]] uint getNumberOfHits() const;
[[nodiscard]] bool isAutoPlay() const;
public:
explicit DlgMoveTopCardsUntil(QWidget *parent = nullptr, const MoveTopCardsUntilOptions &options = {});
[[nodiscard]] QString getExpr() const;
[[nodiscard]] MoveTopCardsUntilOptions getOptions() const;
};
#endif // DLG_MOVE_TOP_CARDS_UNTIL_H

View File

@ -485,22 +485,19 @@ void PlayerActions::actMoveTopCardsUntil()
{
stopMoveTopCardsUntil();
DlgMoveTopCardsUntil dlg(player->getGame()->getTab(), movingCardsUntilExprs, movingCardsUntilNumberOfHits,
movingCardsUntilAutoPlay);
DlgMoveTopCardsUntil dlg(player->getGame()->getTab(), movingCardsUntilOptions);
if (!dlg.exec()) {
return;
}
auto expr = dlg.getExpr();
movingCardsUntilExprs = dlg.getExprs();
movingCardsUntilNumberOfHits = dlg.getNumberOfHits();
movingCardsUntilAutoPlay = dlg.isAutoPlay();
movingCardsUntilOptions = dlg.getOptions();
if (player->getDeckZone()->getCards().empty()) {
stopMoveTopCardsUntil();
} else {
movingCardsUntilFilter = FilterString(expr);
movingCardsUntilCounter = movingCardsUntilNumberOfHits;
movingCardsUntilCounter = movingCardsUntilOptions.numberOfHits;
movingCardsUntil = true;
actMoveTopCardToPlay();
}
@ -512,7 +509,7 @@ void PlayerActions::moveOneCardUntil(CardItem *card)
const bool isMatch = card && movingCardsUntilFilter.check(card->getCard().getCardPtr());
if (isMatch && movingCardsUntilAutoPlay) {
if (isMatch && movingCardsUntilOptions.autoPlay) {
// Directly calling playCard will deadlock, since we are already in the middle of processing an event.
// Use QTimer::singleShot to queue up the playCard on the event loop.
QTimer::singleShot(0, this, [card, this] { playCard(card, false); });

View File

@ -8,6 +8,7 @@
#ifndef COCKATRICE_PLAYER_ACTIONS_H
#define COCKATRICE_PLAYER_ACTIONS_H
#include "../dialogs/dlg_create_token.h"
#include "../dialogs/dlg_move_top_cards_until.h"
#include "event_processing_options.h"
#include "player.h"
@ -178,11 +179,9 @@ private:
bool movingCardsUntil;
QTimer *moveTopCardTimer;
QStringList movingCardsUntilExprs = {};
int movingCardsUntilNumberOfHits = 1;
bool movingCardsUntilAutoPlay = false;
FilterString movingCardsUntilFilter;
int movingCardsUntilCounter = 0;
MoveTopCardsUntilOptions movingCardsUntilOptions;
void moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
void moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);