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server crash fix
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@@ -72,11 +72,14 @@ private:
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ResponseCode cmdSetActivePhase(Command_SetActivePhase *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDumpZone(Command_DumpZone *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdStopDumpZone(Command_StopDumpZone *cmd, Server_Game *game, Server_Player *player);
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void processCommandHelper(Command *command);
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private slots:
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void pingClockTimeout();
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public:
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Server_ProtocolHandler(Server *_server, QObject *parent = 0);
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~Server_ProtocolHandler();
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void playerRemovedFromGame(Server_Game *game);
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bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
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bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
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