mirror of
https://github.com/suloku/ClassicMap.git
synced 2026-04-04 08:04:55 -05:00
First commit with changes to make classicmap work with the 2024 Pokémon Brown Update. There's been many changes, the main one hard-coded offset updating to correctly load map encounters, mapnames, pokémon names and other data. Some extra map information is displayed. Support for loading and previewing super gameboy map palettes pokebrown uses on the fly. The selected tileblock id is displayed on the status bar. To do (maybe) - Export maps as .blk files - Allow using .sym file as data source instead of hardcoded values - Export tileset 2bpp/blk files.
26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
|
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
# Visual Studio Version 16
|
|
VisualStudioVersion = 16.0.30028.174
|
|
MinimumVisualStudioVersion = 10.0.40219.1
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ClassicMap", "ClassicMap\ClassicMap.csproj", "{B4591C7A-5431-452F-92FB-91098E7CE7FC}"
|
|
EndProject
|
|
Global
|
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
Debug|Any CPU = Debug|Any CPU
|
|
Release|Any CPU = Release|Any CPU
|
|
EndGlobalSection
|
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
{B4591C7A-5431-452F-92FB-91098E7CE7FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
{B4591C7A-5431-452F-92FB-91098E7CE7FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
{B4591C7A-5431-452F-92FB-91098E7CE7FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
{B4591C7A-5431-452F-92FB-91098E7CE7FC}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
EndGlobalSection
|
|
GlobalSection(SolutionProperties) = preSolution
|
|
HideSolutionNode = FALSE
|
|
EndGlobalSection
|
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
SolutionGuid = {9294AF23-B3FD-4EE9-9181-FFDE9A732AE6}
|
|
EndGlobalSection
|
|
EndGlobal
|