Commit Graph

21 Commits

Author SHA1 Message Date
emiyl
49ebeb0764 remove vulkan/opengl code if ENABLE_VULKAN or ENABLE_OPENGL is not defined 2026-04-20 22:46:57 +01:00
goeiecool9999
391478b307
vulkan: Improve the Breath of the Wild RADV/LLVM workaround (#1862)
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2026-04-10 22:46:51 +02:00
goeiecool9999
b9b46ecb65
Vulkan: Use LLVM shader compiler for BOTW on Linux + Mesa (#1857)
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Workaround for GPU crashes when using certain runes in BOTW
Can be overridden by setting RADV_DEBUG=aco
2026-04-04 19:14:49 +02:00
RedBlackAka
a20032ffb5
Latte/Metal: Exclude more Metal only logic on non-Apple platforms and cleanups (#1781) 2026-01-21 04:46:06 +01:00
oltolm
7db733b337
UI: more cleanup (#1769) 2026-01-21 04:38:38 +01:00
goeiecool9999
e3260daea2 Fix dump directory creation
Thanks to Switch-9867 on GH for pointing out the issue
2026-01-09 11:04:43 +01:00
Exzap
c5913fe8cb refactor/rpl: Treat HLE libs more like RPL modules
HLE modules now have a unified interface via which they can get notified when mapped into the process or when loaded/unloaded.

We also always call the unload functions when stopping emulation to give the module implementations a chance to reset all state (although many of them are still missing proper cleanup code for now)
2026-01-07 02:46:49 +01:00
Exzap
232ff2257a Fix compile error in debug builds 2025-12-27 14:01:43 +01:00
RedBlackAka
13683d417c
UI: Small adjustments and cleanup, end emulation hotkey for debug builds (#1754) 2025-12-26 23:00:40 +01:00
RedBlackAka
aaf6d5d677
UI: Hide Metal only options on non-Apple builds (#1753)
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2025-12-23 20:43:28 +01:00
oltolm
1c7fe5673f
UI: Replace to_wxString and wxHelper::FromUtf8 with wxString::FromUTF8 (#1752)
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2025-12-23 15:37:01 +01:00
goeiecool9999
a87bded17d UI: Make File menu exit option use OnClose for cleaner shutdown
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2025-12-18 15:26:39 +01:00
goeiecool9999
6cee127852 Move clipboard flush to OnExit
Fixes occasional hang on exit
2025-12-18 15:19:23 +01:00
SamoZ256
26e40a4bce
Add Metal backend (#1287)
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2025-12-06 17:14:25 +01:00
oltolm
eb95e63d94
UI: Fix warnings (#1729)
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2025-11-23 11:51:44 +01:00
Exzap
4fa0df6dcf nn_boss: Reimplementation
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This is a full rewrite of our nn_boss (SpotPass) implementation. The previous code was based on a lot of incorrect guesswork so rather than updating that it made more sense to redo it all.

In short what changed:
- More API implemented than before, but nn_boss is very complex so we are still missing stuff (e.g. PlayReports and Task scheduling)
- Avoids redownloading nbdl files if they are already present locally (matches IOSU behavior)
- The API should be more robust in general and file hashes are now verified
- Emulated IOSU interface is compatible with nn_boss.rpl
- Added an UI option to clear the SpotPass cache
2025-10-30 16:24:09 +01:00
RedBlackAka
ef1c836290
UI: Move recent files into a submenu (#1707)
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2025-10-15 23:09:03 +02:00
Crementif
08609591ae
UI: Upgrade to wxWidgets 3.3.1 and add dark mode support for Windows (#1647)
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2025-07-23 11:07:24 +02:00
Kevin Reinholz
4efa40c51c
Make it easy to build Cemu on BSD (#1632) 2025-07-23 08:59:09 +02:00
Crementif
42ff3ad468 Fix debug assert that'd occur when closing the debug menu
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Closing the settings window will immediately flush a temporary 0, 0 value it writes for the size which gets overwritten by the MainWindow a few seconds later.

In the code, -1 is considered the "off" state, and 0 is considered a "it should be saved, but only whenever the value is available". The save gamepad size/pos option already worked like this new behavior, since you might enable the option but not (previously) have it open yet. When encountering a 0 as the size, it'll just use the default window size of Cemu.
2025-07-16 16:14:55 +02:00
SSimco
67de63bed6
UI+build: Isolate wxWidgets code from non-GUI code (#1633)
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2025-07-15 04:28:41 +02:00