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Fix render resolution at different UI scales (#514)
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@@ -287,9 +287,9 @@ void VPADController::update_motion(VPADStatus_t& status)
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int w, h;
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if (pad_view)
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gui_getPadWindowSize(&w, &h);
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gui_getPadWindowPhysSize(w, h);
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else
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gui_getWindowSize(&w, &h);
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gui_getWindowPhysSize(w, h);
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float wx = mousePos.x / w;
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float wy = mousePos.y / h;
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