impl. graphicpack titleid wildcard

Co-authored-by: Luminyx <79218624+Luminyx1@users.noreply.github.com>
This commit is contained in:
jhmaster2000 2026-02-07 01:09:19 -03:00
parent 5bc60b9452
commit 9ec02dfd6e
3 changed files with 46 additions and 31 deletions

View File

@ -328,7 +328,7 @@ GraphicPack2::GraphicPack2(fs::path rulesPath, IniParser& rules)
}
m_title_ids = ParseTitleIds(rules, "titleIds");
if(m_title_ids.empty())
if(m_title_ids.empty() && !m_universal)
throw std::exception();
auto option_fsPriority = rules.FindOption("fsPriority");
@ -532,6 +532,9 @@ std::string GraphicPack2::GetNormalizedPathString() const
bool GraphicPack2::ContainsTitleId(uint64_t title_id) const
{
if (m_universal)
return true;
const auto it = std::find_if(m_title_ids.begin(), m_title_ids.end(), [title_id](uint64 id) { return id == title_id; });
return it != m_title_ids.end();
}
@ -1188,7 +1191,7 @@ std::vector<GraphicPack2::PresetPtr> GraphicPack2::GetActivePresets() const
return result;
}
std::vector<uint64> GraphicPack2::ParseTitleIds(IniParser& rules, const char* option_name) const
std::vector<uint64> GraphicPack2::ParseTitleIds(IniParser& rules, const char* option_name)
{
std::vector<uint64> result;
@ -1198,6 +1201,13 @@ std::vector<uint64> GraphicPack2::ParseTitleIds(IniParser& rules, const char* op
for (auto& token : TokenizeView(*option_text, ','))
{
if (token == "*")
{
m_universal = true;
result.clear();
break;
}
try
{
result.emplace_back(ConvertString<uint64>(token, 16));

View File

@ -109,6 +109,7 @@ public:
bool Reload();
bool HasName() const { return !m_name.empty(); }
bool IsUniversal() const { return m_universal; }
const std::string& GetName() const { return m_name.empty() ? m_virtualPath : m_name; }
const std::string& GetVirtualPath() const { return m_virtualPath; } // returns the path in the gfx tree hierarchy
@ -229,6 +230,7 @@ private:
bool m_activated = false; // set if the graphic pack is currently used by the running game
std::vector<uint64_t> m_title_ids;
bool m_patchedFilesLoaded = false; // set to true once patched files are loaded
bool m_universal = false; // set if this pack applies to every titl eid
sint32 m_vsync_frequency = -1;
sint32 m_fs_priority = 100;
@ -256,7 +258,7 @@ private:
std::unordered_map<std::string, PresetVar> ParsePresetVars(IniParser& rules) const;
std::vector<uint64> ParseTitleIds(IniParser& rules, const char* option_name) const;
std::vector<uint64> ParseTitleIds(IniParser& rules, const char* option_name);
CustomShader LoadShader(const fs::path& path, uint64 shader_base_hash, uint64 shader_aux_hash, GP_SHADER_TYPE shader_type, bool isMetalShader) const;
void ApplyShaderPresets(std::string& shader_source) const;

View File

@ -43,44 +43,47 @@ void GraphicPacksWindow2::FillGraphicPackList() const
for(auto& p : graphic_packs)
{
// filter graphic packs by given title id
if (m_filter_installed_games && !m_installed_games.empty())
if (!p->IsUniversal())
{
bool found = false;
for (uint64 titleId : p->GetTitleIds())
{
if (std::find(m_installed_games.cbegin(), m_installed_games.cend(), titleId) != m_installed_games.cend())
{
found = true;
break;
}
}
if (!found)
continue;
}
// filter graphic packs by given title id
if(has_filter)
{
bool found = false;
if (boost::icontains(p->GetVirtualPath(), m_filter))
found = true;
else
// filter graphic packs by given title id
if (m_filter_installed_games && !m_installed_games.empty())
{
bool found = false;
for (uint64 titleId : p->GetTitleIds())
{
if (boost::icontains(fmt::format("{:x}", titleId), m_filter))
if (std::find(m_installed_games.cbegin(), m_installed_games.cend(), titleId) != m_installed_games.cend())
{
found = true;
break;
}
}
if (!found)
continue;
}
// filter graphic packs by given title id
if(has_filter)
{
bool found = false;
if (boost::icontains(p->GetVirtualPath(), m_filter))
found = true;
else
{
for (uint64 titleId : p->GetTitleIds())
{
if (boost::icontains(fmt::format("{:x}", titleId), m_filter))
{
found = true;
break;
}
}
}
if (!found)
continue;
}
if (!found)
continue;
}
const auto& path = p->GetVirtualPath();