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only traverse inputs when changed.
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@ -1127,7 +1127,7 @@ void VulkanRenderer::draw_setRenderPass()
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const bool syncSkipAllowed = !m_state.hasRenderSelfDependency || !(GetConfig().vk_accurate_barriers || m_state.activePipelineInfo->neverSkipAccurateBarrier);
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const bool inputSyncNecessary = sync_isInputTexturesSyncRequired();
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const bool inputSyncNecessary = m_state.descriptorSetsChanged && sync_isInputTexturesSyncRequired();
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const bool FBOChanged = m_state.activeRenderpassFBO != fboVk;
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