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Rename path _utf8Wrapper to _utf8ToPath for better clarity
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@@ -166,7 +166,7 @@ void reconfigureGLDrivers()
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fs::create_directories(nvCacheDir, err);
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std::string nvCacheDirEnvOption("__GL_SHADER_DISK_CACHE_PATH=");
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nvCacheDirEnvOption.append(_utf8Wrapper(nvCacheDir));
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nvCacheDirEnvOption.append(_pathToUtf8(nvCacheDir));
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#if BOOST_OS_WINDOWS
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std::wstring tmpW = boost::nowide::widen(nvCacheDirEnvOption);
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