BW_tool/BW_tool/MainForm.Designer.cs
suloku 8bdeb025bb - Fixed bugs in entralink editor and trainer info editor
- Added Memory link editor/import-export
2016-06-19 13:56:53 +02:00

272 lines
10 KiB
C#

/*
* Created by SharpDevelop.
* User: suloku
* Date: 01/03/2016
* Time: 20:03
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
namespace BW_tool
{
partial class MainForm
{
/// <summary>
/// Designer variable used to keep track of non-visual components.
/// </summary>
private System.ComponentModel.IContainer components = null;
private System.Windows.Forms.Button loadsave_but;
private System.Windows.Forms.TextBox savegamename;
private System.Windows.Forms.Button save_but;
private System.Windows.Forms.Label versiontext;
private System.Windows.Forms.Button dumper_but;
private System.Windows.Forms.Button chk_but;
private System.Windows.Forms.Button chk_updt_but;
private System.Windows.Forms.Button grotto_but;
private System.Windows.Forms.Button trainer_records_but;
private System.Windows.Forms.Button medal_but;
private System.Windows.Forms.Button forest_but;
private System.Windows.Forms.Button key_but;
private System.Windows.Forms.Button join_but;
private System.Windows.Forms.Button trainer_but;
private System.Windows.Forms.Button about;
private System.Windows.Forms.Button memory_but;
/// <summary>
/// Disposes resources used by the form.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
/// <summary>
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
/// </summary>
private void InitializeComponent()
{
this.loadsave_but = new System.Windows.Forms.Button();
this.savegamename = new System.Windows.Forms.TextBox();
this.save_but = new System.Windows.Forms.Button();
this.versiontext = new System.Windows.Forms.Label();
this.dumper_but = new System.Windows.Forms.Button();
this.chk_but = new System.Windows.Forms.Button();
this.chk_updt_but = new System.Windows.Forms.Button();
this.grotto_but = new System.Windows.Forms.Button();
this.trainer_records_but = new System.Windows.Forms.Button();
this.medal_but = new System.Windows.Forms.Button();
this.forest_but = new System.Windows.Forms.Button();
this.key_but = new System.Windows.Forms.Button();
this.join_but = new System.Windows.Forms.Button();
this.trainer_but = new System.Windows.Forms.Button();
this.about = new System.Windows.Forms.Button();
this.memory_but = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// loadsave_but
//
this.loadsave_but.Location = new System.Drawing.Point(12, 12);
this.loadsave_but.Name = "loadsave_but";
this.loadsave_but.Size = new System.Drawing.Size(132, 23);
this.loadsave_but.TabIndex = 0;
this.loadsave_but.Text = "Load Savegame";
this.loadsave_but.UseVisualStyleBackColor = true;
this.loadsave_but.Click += new System.EventHandler(this.Loadsave_butClick);
//
// savegamename
//
this.savegamename.Location = new System.Drawing.Point(12, 41);
this.savegamename.Name = "savegamename";
this.savegamename.Size = new System.Drawing.Size(484, 20);
this.savegamename.TabIndex = 1;
this.savegamename.TextChanged += new System.EventHandler(this.SavegamenameTextChanged);
//
// save_but
//
this.save_but.Enabled = false;
this.save_but.Location = new System.Drawing.Point(421, 67);
this.save_but.Name = "save_but";
this.save_but.Size = new System.Drawing.Size(75, 23);
this.save_but.TabIndex = 2;
this.save_but.Text = "Save";
this.save_but.UseVisualStyleBackColor = true;
this.save_but.Click += new System.EventHandler(this.Save_butClick);
//
// versiontext
//
this.versiontext.Location = new System.Drawing.Point(150, 17);
this.versiontext.Name = "versiontext";
this.versiontext.Size = new System.Drawing.Size(100, 18);
this.versiontext.TabIndex = 3;
//
// dumper_but
//
this.dumper_but.Enabled = false;
this.dumper_but.Location = new System.Drawing.Point(323, 67);
this.dumper_but.Name = "dumper_but";
this.dumper_but.Size = new System.Drawing.Size(92, 23);
this.dumper_but.TabIndex = 4;
this.dumper_but.Text = "Block dumper";
this.dumper_but.UseVisualStyleBackColor = true;
this.dumper_but.Click += new System.EventHandler(this.Dumper_butClick);
//
// chk_but
//
this.chk_but.Enabled = false;
this.chk_but.Location = new System.Drawing.Point(274, 12);
this.chk_but.Name = "chk_but";
this.chk_but.Size = new System.Drawing.Size(99, 23);
this.chk_but.TabIndex = 5;
this.chk_but.Text = "Verify Checksums";
this.chk_but.UseVisualStyleBackColor = true;
this.chk_but.Click += new System.EventHandler(this.Chk_butClick);
//
// chk_updt_but
//
this.chk_updt_but.Enabled = false;
this.chk_updt_but.Location = new System.Drawing.Point(379, 12);
this.chk_updt_but.Name = "chk_updt_but";
this.chk_updt_but.Size = new System.Drawing.Size(117, 23);
this.chk_updt_but.TabIndex = 6;
this.chk_updt_but.Text = "Update Checksums";
this.chk_updt_but.UseVisualStyleBackColor = true;
this.chk_updt_but.Click += new System.EventHandler(this.Chk_updt_butClick);
//
// grotto_but
//
this.grotto_but.Enabled = false;
this.grotto_but.Location = new System.Drawing.Point(12, 78);
this.grotto_but.Name = "grotto_but";
this.grotto_but.Size = new System.Drawing.Size(140, 23);
this.grotto_but.TabIndex = 7;
this.grotto_but.Text = "Hidden Grotto and Swarm";
this.grotto_but.UseVisualStyleBackColor = true;
this.grotto_but.Click += new System.EventHandler(this.Grotto_butClick);
//
// trainer_records_but
//
this.trainer_records_but.Enabled = false;
this.trainer_records_but.Location = new System.Drawing.Point(12, 107);
this.trainer_records_but.Name = "trainer_records_but";
this.trainer_records_but.Size = new System.Drawing.Size(140, 23);
this.trainer_records_but.TabIndex = 8;
this.trainer_records_but.Text = "Trainer Records";
this.trainer_records_but.UseVisualStyleBackColor = true;
this.trainer_records_but.Click += new System.EventHandler(this.Trainer_records_butClick);
//
// medal_but
//
this.medal_but.Enabled = false;
this.medal_but.Location = new System.Drawing.Point(12, 165);
this.medal_but.Name = "medal_but";
this.medal_but.Size = new System.Drawing.Size(140, 23);
this.medal_but.TabIndex = 9;
this.medal_but.Text = "Medals";
this.medal_but.UseVisualStyleBackColor = true;
this.medal_but.Click += new System.EventHandler(this.Medal_butClick);
//
// forest_but
//
this.forest_but.Enabled = false;
this.forest_but.Location = new System.Drawing.Point(158, 78);
this.forest_but.Name = "forest_but";
this.forest_but.Size = new System.Drawing.Size(140, 23);
this.forest_but.TabIndex = 10;
this.forest_but.Text = "Entralink Forest";
this.forest_but.UseVisualStyleBackColor = true;
this.forest_but.Click += new System.EventHandler(this.Forest_butClick);
//
// key_but
//
this.key_but.Enabled = false;
this.key_but.Location = new System.Drawing.Point(158, 136);
this.key_but.Name = "key_but";
this.key_but.Size = new System.Drawing.Size(140, 23);
this.key_but.TabIndex = 11;
this.key_but.Text = "Key System";
this.key_but.UseVisualStyleBackColor = true;
this.key_but.Click += new System.EventHandler(this.Key_butClick);
//
// join_but
//
this.join_but.Enabled = false;
this.join_but.Location = new System.Drawing.Point(12, 136);
this.join_but.Name = "join_but";
this.join_but.Size = new System.Drawing.Size(140, 23);
this.join_but.TabIndex = 12;
this.join_but.Text = "Join Avenue";
this.join_but.UseVisualStyleBackColor = true;
this.join_but.Click += new System.EventHandler(this.Join_butClick);
//
// trainer_but
//
this.trainer_but.Enabled = false;
this.trainer_but.Location = new System.Drawing.Point(158, 107);
this.trainer_but.Name = "trainer_but";
this.trainer_but.Size = new System.Drawing.Size(140, 23);
this.trainer_but.TabIndex = 13;
this.trainer_but.Text = "Trainer Info";
this.trainer_but.UseVisualStyleBackColor = true;
this.trainer_but.Click += new System.EventHandler(this.Trainer_butClick);
//
// about
//
this.about.Location = new System.Drawing.Point(479, 166);
this.about.Name = "about";
this.about.Size = new System.Drawing.Size(17, 22);
this.about.TabIndex = 14;
this.about.Text = "?";
this.about.UseVisualStyleBackColor = true;
this.about.Click += new System.EventHandler(this.AboutClick);
//
// memory_but
//
this.memory_but.Enabled = false;
this.memory_but.Location = new System.Drawing.Point(158, 165);
this.memory_but.Name = "memory_but";
this.memory_but.Size = new System.Drawing.Size(140, 23);
this.memory_but.TabIndex = 15;
this.memory_but.Text = "Memory Link";
this.memory_but.UseVisualStyleBackColor = true;
this.memory_but.Click += new System.EventHandler(this.Memory_butClick);
//
// MainForm
//
this.AllowDrop = true;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(503, 192);
this.Controls.Add(this.memory_but);
this.Controls.Add(this.about);
this.Controls.Add(this.trainer_but);
this.Controls.Add(this.join_but);
this.Controls.Add(this.key_but);
this.Controls.Add(this.forest_but);
this.Controls.Add(this.medal_but);
this.Controls.Add(this.trainer_records_but);
this.Controls.Add(this.grotto_but);
this.Controls.Add(this.chk_updt_but);
this.Controls.Add(this.chk_but);
this.Controls.Add(this.dumper_but);
this.Controls.Add(this.versiontext);
this.Controls.Add(this.save_but);
this.Controls.Add(this.savegamename);
this.Controls.Add(this.loadsave_but);
this.Name = "MainForm";
this.Text = "Gen V Save Tool by suloku";
this.DragDrop += new System.Windows.Forms.DragEventHandler(this.MainScreenDragDrop);
this.DragEnter += new System.Windows.Forms.DragEventHandler(this.MainScreenDragEnter);
this.ResumeLayout(false);
this.PerformLayout();
}
}
}