mirror of
https://github.com/suloku/BW_tool.git
synced 2026-03-22 01:54:36 -05:00
272 lines
10 KiB
C#
272 lines
10 KiB
C#
/*
|
|
* Created by SharpDevelop.
|
|
* User: suloku
|
|
* Date: 01/03/2016
|
|
* Time: 20:03
|
|
*
|
|
* To change this template use Tools | Options | Coding | Edit Standard Headers.
|
|
*/
|
|
namespace BW_tool
|
|
{
|
|
partial class MainForm
|
|
{
|
|
/// <summary>
|
|
/// Designer variable used to keep track of non-visual components.
|
|
/// </summary>
|
|
private System.ComponentModel.IContainer components = null;
|
|
private System.Windows.Forms.Button loadsave_but;
|
|
private System.Windows.Forms.TextBox savegamename;
|
|
private System.Windows.Forms.Button save_but;
|
|
private System.Windows.Forms.Label versiontext;
|
|
private System.Windows.Forms.Button dumper_but;
|
|
private System.Windows.Forms.Button chk_but;
|
|
private System.Windows.Forms.Button chk_updt_but;
|
|
private System.Windows.Forms.Button grotto_but;
|
|
private System.Windows.Forms.Button trainer_records_but;
|
|
private System.Windows.Forms.Button medal_but;
|
|
private System.Windows.Forms.Button forest_but;
|
|
private System.Windows.Forms.Button key_but;
|
|
private System.Windows.Forms.Button join_but;
|
|
private System.Windows.Forms.Button trainer_but;
|
|
private System.Windows.Forms.Button about;
|
|
private System.Windows.Forms.Button memory_but;
|
|
|
|
/// <summary>
|
|
/// Disposes resources used by the form.
|
|
/// </summary>
|
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
if (disposing) {
|
|
if (components != null) {
|
|
components.Dispose();
|
|
}
|
|
}
|
|
base.Dispose(disposing);
|
|
}
|
|
|
|
/// <summary>
|
|
/// This method is required for Windows Forms designer support.
|
|
/// Do not change the method contents inside the source code editor. The Forms designer might
|
|
/// not be able to load this method if it was changed manually.
|
|
/// </summary>
|
|
private void InitializeComponent()
|
|
{
|
|
this.loadsave_but = new System.Windows.Forms.Button();
|
|
this.savegamename = new System.Windows.Forms.TextBox();
|
|
this.save_but = new System.Windows.Forms.Button();
|
|
this.versiontext = new System.Windows.Forms.Label();
|
|
this.dumper_but = new System.Windows.Forms.Button();
|
|
this.chk_but = new System.Windows.Forms.Button();
|
|
this.chk_updt_but = new System.Windows.Forms.Button();
|
|
this.grotto_but = new System.Windows.Forms.Button();
|
|
this.trainer_records_but = new System.Windows.Forms.Button();
|
|
this.medal_but = new System.Windows.Forms.Button();
|
|
this.forest_but = new System.Windows.Forms.Button();
|
|
this.key_but = new System.Windows.Forms.Button();
|
|
this.join_but = new System.Windows.Forms.Button();
|
|
this.trainer_but = new System.Windows.Forms.Button();
|
|
this.about = new System.Windows.Forms.Button();
|
|
this.memory_but = new System.Windows.Forms.Button();
|
|
this.SuspendLayout();
|
|
//
|
|
// loadsave_but
|
|
//
|
|
this.loadsave_but.Location = new System.Drawing.Point(12, 12);
|
|
this.loadsave_but.Name = "loadsave_but";
|
|
this.loadsave_but.Size = new System.Drawing.Size(132, 23);
|
|
this.loadsave_but.TabIndex = 0;
|
|
this.loadsave_but.Text = "Load Savegame";
|
|
this.loadsave_but.UseVisualStyleBackColor = true;
|
|
this.loadsave_but.Click += new System.EventHandler(this.Loadsave_butClick);
|
|
//
|
|
// savegamename
|
|
//
|
|
this.savegamename.Location = new System.Drawing.Point(12, 41);
|
|
this.savegamename.Name = "savegamename";
|
|
this.savegamename.Size = new System.Drawing.Size(484, 20);
|
|
this.savegamename.TabIndex = 1;
|
|
this.savegamename.TextChanged += new System.EventHandler(this.SavegamenameTextChanged);
|
|
//
|
|
// save_but
|
|
//
|
|
this.save_but.Enabled = false;
|
|
this.save_but.Location = new System.Drawing.Point(421, 67);
|
|
this.save_but.Name = "save_but";
|
|
this.save_but.Size = new System.Drawing.Size(75, 23);
|
|
this.save_but.TabIndex = 2;
|
|
this.save_but.Text = "Save";
|
|
this.save_but.UseVisualStyleBackColor = true;
|
|
this.save_but.Click += new System.EventHandler(this.Save_butClick);
|
|
//
|
|
// versiontext
|
|
//
|
|
this.versiontext.Location = new System.Drawing.Point(150, 17);
|
|
this.versiontext.Name = "versiontext";
|
|
this.versiontext.Size = new System.Drawing.Size(100, 18);
|
|
this.versiontext.TabIndex = 3;
|
|
//
|
|
// dumper_but
|
|
//
|
|
this.dumper_but.Enabled = false;
|
|
this.dumper_but.Location = new System.Drawing.Point(323, 67);
|
|
this.dumper_but.Name = "dumper_but";
|
|
this.dumper_but.Size = new System.Drawing.Size(92, 23);
|
|
this.dumper_but.TabIndex = 4;
|
|
this.dumper_but.Text = "Block dumper";
|
|
this.dumper_but.UseVisualStyleBackColor = true;
|
|
this.dumper_but.Click += new System.EventHandler(this.Dumper_butClick);
|
|
//
|
|
// chk_but
|
|
//
|
|
this.chk_but.Enabled = false;
|
|
this.chk_but.Location = new System.Drawing.Point(274, 12);
|
|
this.chk_but.Name = "chk_but";
|
|
this.chk_but.Size = new System.Drawing.Size(99, 23);
|
|
this.chk_but.TabIndex = 5;
|
|
this.chk_but.Text = "Verify Checksums";
|
|
this.chk_but.UseVisualStyleBackColor = true;
|
|
this.chk_but.Click += new System.EventHandler(this.Chk_butClick);
|
|
//
|
|
// chk_updt_but
|
|
//
|
|
this.chk_updt_but.Enabled = false;
|
|
this.chk_updt_but.Location = new System.Drawing.Point(379, 12);
|
|
this.chk_updt_but.Name = "chk_updt_but";
|
|
this.chk_updt_but.Size = new System.Drawing.Size(117, 23);
|
|
this.chk_updt_but.TabIndex = 6;
|
|
this.chk_updt_but.Text = "Update Checksums";
|
|
this.chk_updt_but.UseVisualStyleBackColor = true;
|
|
this.chk_updt_but.Click += new System.EventHandler(this.Chk_updt_butClick);
|
|
//
|
|
// grotto_but
|
|
//
|
|
this.grotto_but.Enabled = false;
|
|
this.grotto_but.Location = new System.Drawing.Point(12, 78);
|
|
this.grotto_but.Name = "grotto_but";
|
|
this.grotto_but.Size = new System.Drawing.Size(140, 23);
|
|
this.grotto_but.TabIndex = 7;
|
|
this.grotto_but.Text = "Hidden Grotto and Swarm";
|
|
this.grotto_but.UseVisualStyleBackColor = true;
|
|
this.grotto_but.Click += new System.EventHandler(this.Grotto_butClick);
|
|
//
|
|
// trainer_records_but
|
|
//
|
|
this.trainer_records_but.Enabled = false;
|
|
this.trainer_records_but.Location = new System.Drawing.Point(12, 107);
|
|
this.trainer_records_but.Name = "trainer_records_but";
|
|
this.trainer_records_but.Size = new System.Drawing.Size(140, 23);
|
|
this.trainer_records_but.TabIndex = 8;
|
|
this.trainer_records_but.Text = "Trainer Records";
|
|
this.trainer_records_but.UseVisualStyleBackColor = true;
|
|
this.trainer_records_but.Click += new System.EventHandler(this.Trainer_records_butClick);
|
|
//
|
|
// medal_but
|
|
//
|
|
this.medal_but.Enabled = false;
|
|
this.medal_but.Location = new System.Drawing.Point(12, 165);
|
|
this.medal_but.Name = "medal_but";
|
|
this.medal_but.Size = new System.Drawing.Size(140, 23);
|
|
this.medal_but.TabIndex = 9;
|
|
this.medal_but.Text = "Medals";
|
|
this.medal_but.UseVisualStyleBackColor = true;
|
|
this.medal_but.Click += new System.EventHandler(this.Medal_butClick);
|
|
//
|
|
// forest_but
|
|
//
|
|
this.forest_but.Enabled = false;
|
|
this.forest_but.Location = new System.Drawing.Point(158, 78);
|
|
this.forest_but.Name = "forest_but";
|
|
this.forest_but.Size = new System.Drawing.Size(140, 23);
|
|
this.forest_but.TabIndex = 10;
|
|
this.forest_but.Text = "Entralink Forest";
|
|
this.forest_but.UseVisualStyleBackColor = true;
|
|
this.forest_but.Click += new System.EventHandler(this.Forest_butClick);
|
|
//
|
|
// key_but
|
|
//
|
|
this.key_but.Enabled = false;
|
|
this.key_but.Location = new System.Drawing.Point(158, 136);
|
|
this.key_but.Name = "key_but";
|
|
this.key_but.Size = new System.Drawing.Size(140, 23);
|
|
this.key_but.TabIndex = 11;
|
|
this.key_but.Text = "Key System";
|
|
this.key_but.UseVisualStyleBackColor = true;
|
|
this.key_but.Click += new System.EventHandler(this.Key_butClick);
|
|
//
|
|
// join_but
|
|
//
|
|
this.join_but.Enabled = false;
|
|
this.join_but.Location = new System.Drawing.Point(12, 136);
|
|
this.join_but.Name = "join_but";
|
|
this.join_but.Size = new System.Drawing.Size(140, 23);
|
|
this.join_but.TabIndex = 12;
|
|
this.join_but.Text = "Join Avenue";
|
|
this.join_but.UseVisualStyleBackColor = true;
|
|
this.join_but.Click += new System.EventHandler(this.Join_butClick);
|
|
//
|
|
// trainer_but
|
|
//
|
|
this.trainer_but.Enabled = false;
|
|
this.trainer_but.Location = new System.Drawing.Point(158, 107);
|
|
this.trainer_but.Name = "trainer_but";
|
|
this.trainer_but.Size = new System.Drawing.Size(140, 23);
|
|
this.trainer_but.TabIndex = 13;
|
|
this.trainer_but.Text = "Trainer Info";
|
|
this.trainer_but.UseVisualStyleBackColor = true;
|
|
this.trainer_but.Click += new System.EventHandler(this.Trainer_butClick);
|
|
//
|
|
// about
|
|
//
|
|
this.about.Location = new System.Drawing.Point(479, 166);
|
|
this.about.Name = "about";
|
|
this.about.Size = new System.Drawing.Size(17, 22);
|
|
this.about.TabIndex = 14;
|
|
this.about.Text = "?";
|
|
this.about.UseVisualStyleBackColor = true;
|
|
this.about.Click += new System.EventHandler(this.AboutClick);
|
|
//
|
|
// memory_but
|
|
//
|
|
this.memory_but.Enabled = false;
|
|
this.memory_but.Location = new System.Drawing.Point(158, 165);
|
|
this.memory_but.Name = "memory_but";
|
|
this.memory_but.Size = new System.Drawing.Size(140, 23);
|
|
this.memory_but.TabIndex = 15;
|
|
this.memory_but.Text = "Memory Link";
|
|
this.memory_but.UseVisualStyleBackColor = true;
|
|
this.memory_but.Click += new System.EventHandler(this.Memory_butClick);
|
|
//
|
|
// MainForm
|
|
//
|
|
this.AllowDrop = true;
|
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
this.ClientSize = new System.Drawing.Size(503, 192);
|
|
this.Controls.Add(this.memory_but);
|
|
this.Controls.Add(this.about);
|
|
this.Controls.Add(this.trainer_but);
|
|
this.Controls.Add(this.join_but);
|
|
this.Controls.Add(this.key_but);
|
|
this.Controls.Add(this.forest_but);
|
|
this.Controls.Add(this.medal_but);
|
|
this.Controls.Add(this.trainer_records_but);
|
|
this.Controls.Add(this.grotto_but);
|
|
this.Controls.Add(this.chk_updt_but);
|
|
this.Controls.Add(this.chk_but);
|
|
this.Controls.Add(this.dumper_but);
|
|
this.Controls.Add(this.versiontext);
|
|
this.Controls.Add(this.save_but);
|
|
this.Controls.Add(this.savegamename);
|
|
this.Controls.Add(this.loadsave_but);
|
|
this.Name = "MainForm";
|
|
this.Text = "Gen V Save Tool by suloku";
|
|
this.DragDrop += new System.Windows.Forms.DragEventHandler(this.MainScreenDragDrop);
|
|
this.DragEnter += new System.Windows.Forms.DragEventHandler(this.MainScreenDragEnter);
|
|
this.ResumeLayout(false);
|
|
this.PerformLayout();
|
|
|
|
}
|
|
}
|
|
}
|