AquaDX/AquaMai.Mods/GameSystem/DisableTimeout.cs
2025-05-07 20:38:23 +08:00

131 lines
4.0 KiB
C#

using System.Diagnostics;
using System.Linq;
using AquaMai.Config.Attributes;
using AquaMai.Core.Attributes;
using HarmonyLib;
using Manager;
using MelonLoader;
using Monitor;
using Process;
using Process.Entry.State;
using Process.ModeSelect;
using UnityEngine.Playables;
namespace AquaMai.Mods.GameSystem;
[ConfigSection(
en: "Disable timers (hidden and set to 65535 seconds).",
zh: "去除并隐藏游戏中的倒计时")]
public class DisableTimeout
{
[ConfigEntry(
en: "Disable game start timer.",
zh: "也移除刷卡和选择模式界面的倒计时")]
private static readonly bool inGameStart = true;
[ConfigEntry(
en: "Hide the timer display.",
zh: "隐藏计时器")]
private static readonly bool hideTimer = true;
private static bool CheckInGameStart()
{
if (inGameStart) return false;
var stackTrace = new StackTrace();
var stackFrames = stackTrace.GetFrames();
var names = stackFrames.Select(it => it.GetMethod().DeclaringType.Name).ToArray();
# if DEBUG
MelonLogger.Msg(names.Join());
# endif
return names.Contains("EntryProcess") || names.Contains("ModeSelectProcess");
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TimerController), "PrepareTimer")]
public static void PrePrepareTimer(ref int second)
{
if (CheckInGameStart()) return;
second = 65535;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(TimerController), "PrepareTimer")]
public static void PostPrepareTimer(TimerController __instance)
{
if (hideTimer) return;
if (CheckInGameStart()) return;
Traverse.Create(__instance).Property<bool>("IsInfinity").Value = true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CommonTimer), "SetVisible")]
public static void CommonTimerSetVisible(ref bool isVisible)
{
if (CheckInGameStart()) return;
if (!hideTimer) return;
isVisible = false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(EntryProcess), "DecrementTimerSecond")]
[EnableIf(nameof(inGameStart))]
public static bool EntryProcessDecrementTimerSecond(ContextEntry ____context)
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_SYS_SKIP, 0);
____context.SetState(StateType.DoneEntry);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModeSelectProcess), "UpdateInput")]
[EnableIf(nameof(inGameStart))]
public static bool ModeSelectProcessUpdateInput(ModeSelectProcess __instance)
{
if (!InputManager.GetMonitorButtonDown(InputManager.ButtonSetting.Button05)) return true;
__instance.TimeSkipButtonAnim(InputManager.ButtonSetting.Button05);
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_SYS_SKIP, 0);
Traverse.Create(__instance).Method("TimeUp").GetValue();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PhotoEditProcess), "MainMenuUpdate")]
public static void PhotoEditProcess(PhotoEditMonitor[] ____monitors, PhotoEditProcess __instance)
{
if (!InputManager.GetMonitorButtonDown(InputManager.ButtonSetting.Button04)) return;
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_SYS_SKIP, 0);
for (var i = 0; i < 2; i++)
{
try
{
____monitors[i].SetButtonPressed(InputManager.ButtonSetting.Button04);
}
catch
{
// ignored
}
}
Traverse.Create(__instance).Method("OnTimeUp").GetValue();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ContinueMonitor), "Initialize")]
public static void ContinueMonitorInitialize(PlayableDirector ____director)
{
if (____director != null)
{
____director.extrapolationMode = DirectorWrapMode.Loop;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ContinueMonitor), "PlayContinue")]
public static void ContinueMonitorPlayContinue(PlayableDirector ____director)
{
if (____director != null)
{
____director.extrapolationMode = DirectorWrapMode.Hold;
}
}
}