AquaDX/AquaNet
2026-08-03 16:08:38 -04:00
..
.yarn/releases
psd
public feat: improved announcement management, custom qr access code handler, fixes 2026-05-22 21:01:50 -04:00
src fix: return fc+ on batch manual correctly 2026-08-03 16:08:38 -04:00
tools
.editorconfig
.env.example feat: add candidate display option to global game options 2026-06-08 12:11:30 -04:00
.eslintrc.cjs
.gitignore feat: improved announcement management, custom qr access code handler, fixes 2026-05-22 21:01:50 -04:00
buildcheck.js chore: [AquaNet] update README, move userbox config to .env, and add check before build (#223) 2026-05-31 12:15:10 -04:00
bun.lockb feat: Infinite scrolling on rankings page (#209) 2026-03-04 16:41:36 -05:00
index.html [WTF] Fix firefox favicon wtf 2026-04-24 12:36:44 +08:00
nginx.conf.example
package.json chore: [AquaNet] update README, move userbox config to .env, and add check before build (#223) 2026-05-31 12:15:10 -04:00
pnpm-lock.yaml
README.md chore: [AquaNet] update README, move userbox config to .env, and add check before build (#223) 2026-05-31 12:15:10 -04:00
svelte.config.js
tsconfig.json
tsconfig.node.json
uno.config.ts
vite.config.ts

AquaNet

This is the codebase for the new frontend of AquaDX. This project is also heavily WIP, so more details will be added later on.

Development

This project uses Svelte (NOT SvelteKit) + TypeScript + Sass, built using Vite. The preferred editor is VSCode.

Running locally

You will need to have Node.js (or equivalent) and pnpm installed, Start by installing dependencies by running:

pnpm install

Then, you would need to start your testing AquaDX server and configure the VITE_AQUA_HOST in .env (copy .env.example file to .env) to use your URL. Please leave VITE_DATA_HOST unchanged if you're not sure what it is.

Finally, run:

pnpm run dev

Running locally (with bun)

Alternatively, If you prefer Bun, You can do the same as above. Start by configuring the VITE_AQUA_HOST in .env (copy .env.example file to .env) to use your URL.

and finally:

bun install
bun run dev