# Game specific notes ## Chunithm (Chusan) ### Required patches * None ※ No encryption & No TLS is required if you do not have encryption keys set for your game version (supported on public instance) ### Additional notes * Class/Dan, National Matching and LINKED VERSE modes will work after playing the first game (both when you first set up the game and when you update the game's rom or options). * National Matching is supported out of the box. Services provided by [Yukiotoko](https://gitea.tendokyu.moe/CharaLol/Yukiotoko) * For user box and LINKED VERSE customization, use the AquaNet website. * All LINKED VERSE gates are available by default and can be played sequentially. Original condition flags are disregarded due to implementation complexity (and low overall interest). * Many aspects of the game may not work in freeplay mode, this is not a server-side restriction. ## Maimai DX ### Required patches * No certificate pinning ※ No encryption & No TLS is required if you do not have encryption keys set for your game version (supported on public instance) ### Additional notes * KOP related features and tournament mode do not work * All KALEID×SCOPE gates are intended to be open but may be broken ## O.N.G.E.K.I ### Required patches * No certificate pinning ※ No encryption & No TLS is required if you do not have encryption keys set for your game version (supported on public instance) ### Non-working features * KOP related * Physical cards ## Card Maker ### Required patches * No TLS & Encryption (Not implemented as it has three (four?) sets of keys across several games, not worth the effort) ### Additional notes * Server does not consider gacha rarity and probability weight during card draw. * Server returns same hard-coded serial for each cards. This is intentional behavior. * Due to its high correlation with every game endpoints, this may cease to work after major game version up. * Not priority and may be out of date, broken or even removed in the future due to low overall usage (by player count on public instance)