From e59ba8c749f9a02148c43adfb356c100eaef79d5 Mon Sep 17 00:00:00 2001 From: Clansty Date: Fri, 10 Oct 2025 21:02:19 +0800 Subject: [PATCH] =?UTF-8?q?[O]=20=E8=B0=83=E6=95=B4=E8=87=AA=E7=94=B1?= =?UTF-8?q?=E6=A8=A1=E5=BC=8F=E8=AE=A1=E6=97=B6=E5=99=A8=E4=BD=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AquaMai.Mods/GameSystem/SinglePlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AquaMai.Mods/GameSystem/SinglePlayer.cs b/AquaMai.Mods/GameSystem/SinglePlayer.cs index 5acef2ed..bda70d69 100644 --- a/AquaMai.Mods/GameSystem/SinglePlayer.cs +++ b/AquaMai.Mods/GameSystem/SinglePlayer.cs @@ -157,7 +157,7 @@ public partial class SinglePlayer target.gameObject.SetActive(true); var go = new GameObject("[AquaMai] 自由模式计时器"); go.transform.localScale = Vector3.one * 0.4f; - go.transform.position = new Vector3(390, -165, 0); + go.transform.position = new Vector3(390, 50, 0); go.transform.SetParent(target, false); timer1.transform.SetParent(go.transform, false); timer10.transform.SetParent(go.transform, false);