From e071b1b1ae8c7f00396220bf2bcb6efbdaa4a271 Mon Sep 17 00:00:00 2001 From: Clansty Date: Fri, 4 Oct 2024 23:07:44 +0800 Subject: [PATCH] [O] make image same in two monitors --- UX/CustomLogo.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/UX/CustomLogo.cs b/UX/CustomLogo.cs index 9d6d42c5..56362cbe 100644 --- a/UX/CustomLogo.cs +++ b/UX/CustomLogo.cs @@ -40,17 +40,19 @@ public class CustomLogo { if (segaLogo.Count > 0) { + var logo = segaLogo[UnityEngine.Random.Range(0, segaLogo.Count)]; foreach (var monitor in ____monitors) { - monitor.transform.Find("Canvas/Main/SegaAllNet_LOGO/NUL_ADT_SegaAllNet_LOGO/SegaLogo").GetComponent().sprite = segaLogo[UnityEngine.Random.Range(0, segaLogo.Count)]; + monitor.transform.Find("Canvas/Main/SegaAllNet_LOGO/NUL_ADT_SegaAllNet_LOGO/SegaLogo").GetComponent().sprite = logo; } } if (allNetLogo.Count > 0) { + var logo = allNetLogo[UnityEngine.Random.Range(0, allNetLogo.Count)]; foreach (var monitor in ____monitors) { - monitor.transform.Find("Canvas/Main/SegaAllNet_LOGO/NUL_ADT_SegaAllNet_LOGO/AllNetLogo").GetComponent().sprite = (allNetLogo[UnityEngine.Random.Range(0, allNetLogo.Count)]); + monitor.transform.Find("Canvas/Main/SegaAllNet_LOGO/NUL_ADT_SegaAllNet_LOGO/AllNetLogo").GetComponent().sprite = logo; } } }