diff --git a/AquaMai.Mods/Fix/FixLevelDisplay.cs b/AquaMai.Mods/Fix/FixLevelDisplay.cs index 7eab928a..187e5e3e 100644 --- a/AquaMai.Mods/Fix/FixLevelDisplay.cs +++ b/AquaMai.Mods/Fix/FixLevelDisplay.cs @@ -20,6 +20,16 @@ public class FixLevelDisplay [HarmonyPatch(typeof(MusicChainCardObejct), "SetLevel")] private static void FixLevelShiftMusicChainCardObejct(MusicLevelID levelID, SpriteCounter ____digitLevel, SpriteCounter ____doubleDigitLevel, bool utage, GameObject ____difficultyUtageQuesionMarkSingleDigit, GameObject ____difficultyUtageQuesionMarkDoubleDigit) { + // 在 KLD 表门和里门不应用修改 + if (GameManager.IsKaleidxScopeMode) + { + if (Singleton.Instance.gateId == 8 || + Singleton.Instance.gateId == 10) + { + return; + } + } + switch (levelID) { case > MusicLevelID.Level9P: