mirror of
https://github.com/hykilpikonna/AquaDX.git
synced 2026-08-07 19:47:09 -05:00
[+] 增加 移除开始倒计时 的开关
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parent
2a7e8dfc7f
commit
bb35eb697c
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@ -23,6 +23,12 @@ public class DisableTimeout
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en: "Disable timer in ContinueProcess")]
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private static readonly bool inContinueProcess = false;
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[ConfigEntry(
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name: "移除开始倒计时",
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en: "Disable game start timer.",
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zh: "也移除刷卡和选择模式界面的倒计时")]
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private static readonly bool inGameStart = true;
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[ConfigEntry(
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name: "隐藏计时器",
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en: "Hide the timer display.")]
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@ -40,12 +46,7 @@ public class DisableTimeout
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en: "Quickly skip entry and mode select")]
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private static readonly bool instanceSkip = false;
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private static bool isInContinueProcess = false;
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private static bool ShouldNotEnable()
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{
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return !inContinueProcess && isInContinueProcess;
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}
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private static bool shouldNotEnable = false;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(TimerController), "PrepareTimer")]
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@ -53,7 +54,7 @@ public class DisableTimeout
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public static void PostPrepareTimer(TimerController __instance)
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{
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if (!showInfinity) return;
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if (ShouldNotEnable()) return;
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if (shouldNotEnable) return;
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Traverse.Create(__instance).Property<bool>("IsInfinity").Value = true;
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}
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@ -63,7 +64,7 @@ public class DisableTimeout
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[HarmonyPatch(typeof(TimerController), nameof(TimerController.UpdateTimer))]
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public static bool UpdateTimer(TimerController __instance, int ____countDownSecond, bool ____isTimeCounting)
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{
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if (ShouldNotEnable()) return true;
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if (shouldNotEnable) return true;
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if (____countDownSecond <= 0) return true;
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if (!____isTimeCounting) return true;
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if (GameManager.IsFreedomMode && GameManager.IsFreedomCountDown && !GameManager.IsFreedomTimerPause)
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@ -78,7 +79,7 @@ public class DisableTimeout
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[EnableIf(nameof(hideTimer))]
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public static void CommonTimerSetVisible(ref bool isVisible)
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{
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if (ShouldNotEnable()) return;
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if (shouldNotEnable) return;
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isVisible = false;
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}
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@ -129,7 +130,7 @@ public class DisableTimeout
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[EnableIf(nameof(inContinueProcess), EnableConditionOperator.Equal, false)]
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public static void ContinueProcessOnStart()
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{
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isInContinueProcess = true;
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shouldNotEnable = true;
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}
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[HarmonyPrefix]
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@ -137,6 +138,38 @@ public class DisableTimeout
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[EnableIf(nameof(inContinueProcess), EnableConditionOperator.Equal, false)]
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public static void ContinueProcessOnRelease()
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{
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isInContinueProcess = false;
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shouldNotEnable = false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(EntryProcess), "OnStart")]
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[EnableIf(nameof(inGameStart), EnableConditionOperator.Equal, false)]
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public static void EntryProcessOnStart()
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{
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shouldNotEnable = true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(EntryProcess), "OnRelease")]
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[EnableIf(nameof(inGameStart), EnableConditionOperator.Equal, false)]
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public static void EntryProcessOnRelease()
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{
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shouldNotEnable = false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModeSelectProcess), "OnStart")]
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[EnableIf(nameof(inGameStart), EnableConditionOperator.Equal, false)]
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public static void ModeSelectProcessOnStart()
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{
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shouldNotEnable = true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModeSelectProcess), "OnRelease")]
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[EnableIf(nameof(inGameStart), EnableConditionOperator.Equal, false)]
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public static void ModeSelectProcessOnRelease()
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{
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shouldNotEnable = false;
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}
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}
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