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https://github.com/hykilpikonna/AquaDX.git
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[+] Disable DisableTimeout In game start process
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19634edabc
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@ -1,6 +1,10 @@
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using AquaMai.Config.Attributes;
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using System.Diagnostics;
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using System.Linq;
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using AquaMai.Config.Attributes;
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using AquaMai.Core.Attributes;
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using HarmonyLib;
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using Manager;
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using MelonLoader;
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using Monitor;
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using Process;
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using Process.Entry.State;
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@ -9,20 +13,32 @@ using Process.ModeSelect;
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namespace AquaMai.Mods.GameSystem;
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[ConfigSection(
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en: """
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Disable timers (hidden and set to 65535 seconds).
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Not recommand to enable when SinglePlayer is off.
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""",
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zh: """
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去除并隐藏游戏中的倒计时
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没有开启单人模式时,不建议启用
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""")]
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en: "Disable timers (hidden and set to 65535 seconds).",
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zh: "去除并隐藏游戏中的倒计时")]
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public class DisableTimeout
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{
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[ConfigEntry(
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en: "Disable game start timer.",
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zh: "也移除刷卡和选择模式界面的倒计时")]
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private static readonly bool inGameStart = true;
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private static bool CheckInGameStart()
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{
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if (inGameStart) return false;
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var stackTrace = new StackTrace();
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var stackFrames = stackTrace.GetFrames();
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var names = stackFrames.Select(it => it.GetMethod().DeclaringType.Name).ToArray();
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# if DEBUG
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MelonLogger.Msg(names.Join());
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# endif
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return names.Contains("EntryProcess") || names.Contains("ModeSelectProcess");
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TimerController), "PrepareTimer")]
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public static void PrePrepareTimer(ref int second)
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{
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if (CheckInGameStart()) return;
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second = 65535;
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}
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@ -30,11 +46,13 @@ public class DisableTimeout
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[HarmonyPatch(typeof(CommonTimer), "SetVisible")]
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public static void CommonTimerSetVisible(ref bool isVisible)
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{
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if (CheckInGameStart()) return;
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isVisible = false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(EntryProcess), "DecrementTimerSecond")]
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[EnableIf(nameof(inGameStart))]
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public static bool EntryProcessDecrementTimerSecond(ContextEntry ____context)
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{
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SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_SYS_SKIP, 0);
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@ -44,6 +62,7 @@ public class DisableTimeout
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModeSelectProcess), "UpdateInput")]
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[EnableIf(nameof(inGameStart))]
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public static bool ModeSelectProcessUpdateInput(ModeSelectProcess __instance)
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{
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if (!InputManager.GetButtonDown(0, InputManager.ButtonSetting.Button05)) return true;
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@ -62,4 +81,4 @@ public class DisableTimeout
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____monitors[0].SetButtonPressed(InputManager.ButtonSetting.Button04);
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Traverse.Create(__instance).Method("OnTimeUp").GetValue();
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}
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}
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}
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